Nov 20, 2014 at 3:55 AM
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yes
 
Nov 22, 2014 at 3:52 AM
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How does one edit the name/description of an item/weapon?
 
Nov 22, 2014 at 3:56 AM
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Silverpaw19 said:
How does one edit the name/description of an item/weapon?

Edit ArmsItem.tsc
 
Nov 26, 2014 at 12:03 AM
クレー
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I have a problem with how the power critters attack. I wanted them have 30 attack, but whenever the shootable option's checked in the NPC settings, they remain at 12 attack. I tried the not shootable option and the 30 attack power's good. But I want them to be shootable with 30 attack Is there any way to fix this?

EDIT: Never mind. I found out this is a problem with the Solid option, not the Not Shootable option.
 
Nov 26, 2014 at 9:36 PM
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2 things:

1. I would like to know how to change the falling block (entity 279) Misery spawns from the block to a fire whirr (171) using ASM.

2. I also would want to know how (if possible) to make entities spawn infinitely in a boss battle while also being able to take damage. These are the commands:

.......<BSL0400<ANP0400:0100:0000<CMU0007<MNP0087:0017:0012:0000<END Is for the boss to spawn. the MNP moves a horizontal trigger onto the PC to activate this: <DNP0087<EVE0800

Event 800 is the spawner: <SNP0173:0013:0008:0000<WAI0200<SNP0173:0029:0009:0000<WAI0200<EVE0800

I tried to find a solution in the thread and I got the line just above. Only problem is that I don't take damage during the battle. I know a continuous event kinda breaks the game but I found no other solution...
 
Nov 26, 2014 at 9:49 PM
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I would like to know if I can add the key on the keyboard "C" to add a second function to the polar star's firing in ASM.
 
Nov 26, 2014 at 10:22 PM
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Does anyone know how to transport the player to a different maps with a pipe like the pipes in Plantantion teleport you across the map? The code is confusing and doesn't work too well when you try to adapt it to use <TRA.
I would like to know if I can add the key on the keyboard "C" to add a second function to the polar star's firing in ASM.
From my limited knowledge of ASM, I see no reason why you shouldn't be able to. Although, it might screw with the rest of the weapons.
 
Nov 26, 2014 at 10:56 PM
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Does anyone know how to transport the player to a different maps with a pipe like the pipes in Plantantion teleport you across the map? The code is confusing and doesn't work too well when you try to adapt it to use <TRA.
Have a null entity do a FAO and TRA when you first go through the pipe, and have it send the player to the second pipe in the new map (with the pipes being a tile 40).
 
Nov 27, 2014 at 2:45 AM
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Sweet, thanks. Why I didn't think of that eludes me... oh well, smart Enlighted One people answering my dumb questions as usual.
 
Nov 27, 2014 at 3:59 AM
Its dark in here
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Does anyone know how to transport the player to a different maps with a pipe like the pipes in Plantantion teleport you across the map? The code is confusing and doesn't work too well when you try to adapt it to use <TRA.
From my limited knowledge of ASM, I see no reason why you shouldn't be able to. Although, it might screw with the rest of the weapons.
the pipes are transporting the player through the <MOV command which transports the player throughout a single map. <TRA transports the player to a specific map at specific coordinates instantaniously. the only way I could see you pull this off is that if the entire mod you where making was just one huge map using a long Vertical BMP tileset that contains all the tilesets you wish to have in it. the disadvantage to this though is that there is a limit to how many entities can be on one map.
 
Nov 27, 2014 at 5:17 AM
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goerge no don't ever make a giant map for your entire mod
all they needed was a way to <FAO<TRA by touching a specific part of the pipe
 
Nov 28, 2014 at 12:03 PM
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Wow, my next mod practically wrote itself! (I am, of course, joking)
 
Dec 2, 2014 at 3:10 AM
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So I need some assistance, how do I change the thing at the bottom that says 12.4 Pixel or something like that? I can change the version number with a resource hacker but I can't figure out the name thing.
 
Dec 2, 2014 at 3:19 AM
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It's under the bitmap folder, called pixel or something. Replace it with whatever.
 
Dec 2, 2014 at 3:31 AM
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Uhh I don't see it v.v Sorry I know I'm dumb but I just don't see it anywhere
 
Dec 2, 2014 at 3:35 AM
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you have to edit the exe with resource hacker and edit the version info
 
Dec 3, 2014 at 5:55 PM
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Is there a way to inspect the Red Demon after death? Like, you kill him (in boss fight) and then you press down on his statue and it gives you some text? I can't figure out how to get it to work correctly.
 
Dec 3, 2014 at 10:53 PM
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ThatPortalGuy said:
Is there a way to inspect the Red Demon after death? Like, you kill him (in boss fight) and then you press down on his statue and it gives you some text? I can't figure out how to get it to work correctly.
What's precisely not working? I would assume using both the death and interactive traits, coupled with proper flag usage would work fine.
 
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