Jul 19, 2010 at 6:22 PM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
adark said:Okay. So that clears up removing the trigger instantly, but will I have to make every single spike appear using <SNP?
Set a whole bunch of entity 0 with an event say like 106 or whatever then use <CNP0106:0211:0000
Well, since the MapData is changed, it'll still be looking for the BG and Tilesets that were originally used, so it won't open unless those are in the data folder. As to why the originals didn't show up I don't know...Well i basically saved a holder.txt, copied Mimiga story in, copied Cave story in...
And then i ran your program.
PC to MAC
(Doukutsu.exe to Holder.txt)
Followed by:
MAC to PC
(Holder.txt to MimigaStory.exe)
When i edited the result on cave editor, it displayed my 5 or 6 maps, but gave errors when i tried to open them. And didnt have any of the original ones.
I'm begining to thinki simply cant use BGs in this hack now. Or worse, i have to start again.
There's also a chance it didn't work :/





But really, GIMP beats Paint here. You can use the eyedropper without even switching to it! More precisely, when you're using the paint tool, you can Ctrl-Click (I think it's Ctrl) to grab the colour you click on, then just continue painting.