adark said:Well, I got around my problems.
New question: How do you get an enemy to get its sprite from NPC Tileset 2?
GIRakaCHEEZER said:It's specified in the npc.tbl, which spritesheet it grabs it from. Just edit the npc.tbl.
Noxid said:I don't actually think the booster smoke follows you per se, rather it just has a set velocity in one of the four cardinal directions. Another issue that might come up is the fact that there's no support for transparency (DirectDraw7 doesn't support alpha blending), so...
Noxid said:There is that. Thing is with CS the resolution is so low that method is somewhat less effective...
There is actually one method I like to use, which is to have the sprite not be drawn every other frame; it makes a sort of flickery pseudo-translucency.
Wedge of Cheese said:Assembly. I think there's a list of weapon value offsets on the tribute site somewhere.
hovnus said:MOA I NEED HELPZ!
I made track in Org Maker and wanted to implement it into game. I did everything exactly as it is written here http://www.cavestory.org/forums/posts/43164/ but the game crashed after playing first tone of the track (it was CS theme btw). I dont know what could be wrong, any tips?
Thanks for reply
Noxid said:666Seconds >:[
How hard can it be to just *not* use the New Map feature?
Seriously.