Mar 22, 2011 at 8:01 PM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
Perhaps you should have also mentioned the special meaning of the = signs.Dubby said:Every time you see a "<MSG" or a "<MS2" or a "<MS3" that means it's dialogue.
As for translating the things like menu items, those are also in .tsc files but are located in the /data/ folder instead. (ArmsItem.tsc, Credit.tsc, Head.tsc, StageSelect.tsc) The stuff that says "<NOD" is what pauses the dialogue in the box until the player pushes a button. Try to keep the lines of dialogue to the same length as the original, and don't have more than three lines of dialogue for every "<NOD".
RXSlore said:Ah, it was easier than expected...
Check to see if the files are marked read-only.TheTorokoSaysMeow said:Umm... excuse me, anyone who might be on at the time... i have a problem...
I use Sue's Workshop that came with cavestory Deluxe, and it works just fine besides having no sprite list, and i've been making a pretty nice scenery and dialogue twist to the original game...
I just downloaded and started to use CaveEditor yesterday, to mess with the characters, but whenever i try to save how they look, it gives me a save error...
Does anyone who might have used that program have any idea how to fix this?
Or is this a fairly unique issue nobody's had a problem with so far...?
49e63c - Which tiles is the PC contacting?
1- Solid Left
2- Solid Up
4- Solid Right
8- Solid Down
10- Slope Up Left
20- Slope Up Right
40- (slope down?)
80- (Unused?)
100- Water
200- (Unused?)
400- Spike Tile
800- Spike Tile {Water?}
1000- Wind Left
2000- Wind Up
4000- Wind Right
8000- Wind Down
Noxid said:I haven't uploaded it since then but hey here you go. I don't know what else I've changed exactly, Don't really keep track.
http://tile44.org/~noxid/Assembly Compendium Mar 2011.txt