Jan 24, 2011 at 5:28 AM
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There's a very low possibility that that flag could have been set somewhere else in the game.
 
Jan 24, 2011 at 7:09 PM
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Noxid said:
You should be wary of <DNP and <DNA as these things will set a flag if an entity has a particular flag ID

Actually, that's good to know. Do they happen to set a flag, or toggle the flag's state?
 
Jan 24, 2011 at 7:16 PM
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If memory serves, they only set a flag. If the flag's already set, then nothing should happen. It wouldn't be that hard to test I suppose.
 
Jan 26, 2011 at 9:31 PM
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p197632-0-asng.png


Can anyone guess why this might be happening? I remember it happened one time, but I don't remember how I fixed it...

Yes, I put The Show in My Music.
 
Jan 26, 2011 at 9:33 PM
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Were you hacking the exe? It looks the header format might be broke or something.
 
Jan 26, 2011 at 9:34 PM
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No, I was just scripting.
 
Jan 26, 2011 at 10:45 PM
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The only times I can recall getting that error are when I've tried to edit with SW a mod that's already been edited with CE.
 
Jan 26, 2011 at 10:50 PM
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anything that screws up the format of the exe. ie, ce to sw, or as noxid said, messing with the header data. or sues after resource hacking.
 
Jan 26, 2011 at 10:54 PM
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I really didn't do anything like that. I swear I was just editing with Cave Editor and then all of a sudden this happened.
 
Jan 26, 2011 at 10:56 PM
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Upload the exe/mod?
 
Jan 26, 2011 at 11:03 PM
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It's much easier to make a diagnosis when you have the exe in front of you.
 
Jan 26, 2011 at 11:04 PM
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Yeah, alright I get it. Will edit this post...


Edit: Here's the exe.
 
Jan 26, 2011 at 11:17 PM
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142 maps?!? Really?

I think that's your problem.

Yeah I just tested it, and if I delete some maps so that there are only 127 or so then it's fixed.
 
Jan 26, 2011 at 11:19 PM
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You don't have to maul everything though, you can just screw with the map max.

00414B20 push ebp
00414B21 mov ebp,esp
00414B23 push 0080
00414B28 push 00
00414B2A push 49E5B8
00414B2F call 00480D30
00414B34 add esp,0C
00414B37 pop ebp
00414B38 ret


Change push 0080 to something else to change the max number of maps.

note you can do that easily with a hex editor, so no fear if assembly scares you.
 
Jan 26, 2011 at 11:26 PM
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Lace said:
You don't have to maul everything though, you can just screw with the map max.



note you can do that easily with a hex editor, so no fear if assembly scares you.

That's not the problem lace. With the version he uploaded, ollydbg wouldn't even open it. Simply put, CaveEditor only has so much space for new maps, but it must have went and extended the length of the exe due to the extra maps, without editing the header to match.

Basically he'd have to edit the header which declares the sections or whatnot, and not even I really know how to do that. Noxid might.
 
Jan 26, 2011 at 11:30 PM
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Oh wait, I fixed it! Well, I opened it with CE, and then I saved it. I opened it and then it worked perfectly.
 
Jan 26, 2011 at 11:31 PM
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Maybe you added a map or something without saving?
 
Jan 26, 2011 at 11:37 PM
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There's a possibility, but I kinda doubt it, because I had to delete a bunch of maps. I just saved the whole thing and it worked. But I saved it like that before, and got the error. But then I did it now and didn't. Sure is weird. Oh but thanks for letting me know how to change number of maps able.
 
Jan 27, 2011 at 12:09 AM
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Alright assholes, whenever I add <CLR it clears the text normally but when the new text appears it doesn't appear near the top of the text box but in the middle. Any idea how to solve this one so that it would appear near top?
 
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