Jan 31, 2011 at 1:35 PM
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Alright douchebags, what are the effects on maps if their length or height is smaller than the minimum default?
 
Jan 31, 2011 at 1:41 PM
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I believe that the extra tiles to fill the screen will either contain tile 00 if it's the first map you've loaded, or junk memory otherwise.
 
Jan 31, 2011 at 7:23 PM
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Alright, I need some help. Whenever I try to use the "edit NPC table" button in cave editor, it crashes. Is there something I'm supposed to do with the npc.tbl file? Is it corrupted? I don't know if this is a problem to many other people. It sure is bugging me, though.
BTW, the file isn't set to read-only.
 
Jan 31, 2011 at 7:27 PM
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Dubby said:
And for some reason, the forum doesn't want to allow searches including <, or three letter words (ANP).
In general, going to Google and typing "site:cavestory.org [whatever you're searching for]" works better than using the forums' built in search function, fyi.

LunarSoul said:
Alright, I need some help. Whenever I try to use the "edit NPC table" button in cave editor, it crashes. Is there something I'm supposed to do with the npc.tbl file? Is it corrupted? I don't know if this is a problem to many other people. It sure is bugging me, though.
BTW, the file isn't set to read-only.
Umm... upload your npc.tbl? My first thought was that maybe you were trying to mix CE and SW (since I'm pretty sure Shmitz make JN with SW), but that wouldn't make sense, since SW doesn't touch npc.tbl...
 
Jan 31, 2011 at 7:33 PM
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Here you are, sir.
There seems to be three files-npc.tbl, npc.tbl.bak, and npc.tbl.edited1.
And I don't think it was SW. I tried going into jenka's nightmare with it, and it immediately killed the game. Lucky I made a backup :awesomeface:
 
Jan 31, 2011 at 8:00 PM
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I'd like to adjust the missile pickup values, if anyone knows how. The ones enemies drop, that is. I know the missile npc is what they use, but it's 'exp' value is set by something else when they pop out of enemies. I need to adjust the 1x missile to restore 2 ammo, and the 3x missile to restore 5 ammo.
 
Jan 31, 2011 at 8:28 PM
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Code:
CPU Disasm
Address   Hex dump          Command                                  Comments
00471C4B  |.  837A 44 06    cmp dword ptr [edx+44],6
00471C4F  |.  7E 09         jle short 00471C5A
00471C51  |.  C745 FC 06000 mov dword ptr [local.1],6                ; Six missle
00471C58  |.  EB 07         jmp short 00471C61
00471C5A  |>  C745 FC 02000 mov dword ptr [local.1],2                ; Two missle
00471C61  |>  8B45 FC       mov eax,[local.1]

That was harder to find than it should have been.
 
Jan 31, 2011 at 8:56 PM
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Isn't missle spelled "missile"?
 
Jan 31, 2011 at 8:59 PM
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It also should be plural but in troth I don't care
 
Jan 31, 2011 at 9:04 PM
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Yeah, true.
 
Jan 31, 2011 at 10:20 PM
Been here way too long...
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In troth, noxid, I want you to dye.
 
Jan 31, 2011 at 10:27 PM
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Yay for bad grammerz!
So, anyone know what's wrong with that npc.tbl file?
 
Jan 31, 2011 at 10:36 PM
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spelling != grammerz. just sayin'.
As far as your screwed up npc.tbl, I would illogically and ignorantly blame it on CE, but I can't think of any other reason. Just copypasta a new one in.
 
Jan 31, 2011 at 10:42 PM
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Ah, I guess.
Although I think some enemies are changed.
Oh, well. Thanks.
 
Jan 31, 2011 at 10:44 PM
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I believe shmitz might have used a seperate npc.tbl editor, or edited it by hand with a hex editor (I think he used SW, since he was kind of before CE's time, or at least before CE had a lot of its bugs fixed). It just sounds like it's corrupted or something and that's why CE won't open it.

Also don't mind Lace, he's a hardcore SW fanboy.
 
Jan 31, 2011 at 10:49 PM
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Piffle. That's why I prefaced my post with the words "irrational and ignorant". I am WELL aware of my bias.
 
Jan 31, 2011 at 10:51 PM
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Ah! Lol. Thanks for the help, guys.

EDIT: Nah, doesn't work. I even tried loading up my version of the original cave story, and it doesn't work.
 
Feb 1, 2011 at 6:51 AM
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So is there anyone here who has a good understanding of the flag details that you can set on the weapons? e.g. shootable solid, etc.
 
Feb 1, 2011 at 8:36 AM
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Are you sure your cave editor isn't a bear?
 
Feb 1, 2011 at 12:29 PM
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What? I'm confused :p

Shadow Major said:
So is there anyone here who has a good understanding of the flag details that you can set on the weapons? e.g. shootable solid, etc.

Well, I know that pierce blocks makes the bullet go through breakable block. Break blocks breaks breakable blocks. I think ignore solid let's the bullet go through any solid. I don't know about you, but it looks pretty epic.
0x10 seems to make the missiles fire correctly. If you take it off, the missile explodes immediately. It makes for an awesome close-range weapon, if you up the damage a lot. I'm actually using it in my mod.
 
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