Jun 29, 2020 at 5:07 PM
Well damn, it was a worth a shot at least. Thanks for you help anyway, Serri.Looking into the assembly, the sprites are all looped depending on direction. One just happens to be in a one frame animation and one happens to be in a two frame animation. However, neither are dependent on <ANP, nor is there code like JMP DWORD [E_X*4+4XXXXX] in the NPC. There isn't even an animation table at the end, the code just jumps straight to NPC 021.