Sun - (Another Very Short Mod)

Jan 21, 2025 at 7:07 AM
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"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
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Another mod I made because why not? Anyways all I got is two sentences for you. Leave your home. Get to the sun.

Link to the mod: Sun
Btw please go play After Story by jfrog it's where I got the menu image from!

~~Screenshots~~
image.pngimage3.pngimag2e.png
 
Jan 21, 2025 at 7:59 PM
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"Fresh from the Bakery"
Join Date: Jan 15, 2025
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Interesting idea. Also nice to see an image from After Story in another mod.
It's funny, but by a strange coincidence I took a walk before the walkthrough, hmm...
 
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Jan 23, 2025 at 12:40 AM
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"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: May 31, 2018
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- is there a way to toggle fullscreen? freeware doesn't really play nice with monitor resolution in fullscreen anymore
- the textboxless dialogue is really hard to make out, especially outside - my suggestion would be to like... maybe switch between top/bottom textbox for narration vs 'inner self' (for lack of a better name i'm writing this stuff on the fly), or use brackets to denote inner self's dialogue, etc
- digging the music a lot, though, the balcony one especially feels very eerie and sets the tone well
- please allow for a save before the platforming void area, having to redo the y/n section is tedious (i know it's baby's first platforming in terms of skill ability, i deliberately jumped off to see what would happen but like, still)
1737591620248.png

- oh hey kazuma. my name is hopeless??? that's a weird name
- oh hey i have the booster
- oh hey ballos
- oh hey ballos got stuck. welp guess that makes my job easier

1737591803212.png
1737592118940.png
- this got a chuckle out of me
- falling blocks? really?
- that was a bit of an anticlimactic ending...

decent short experience, i liked the vibe even though the gameplay itself was questionable at parts (falling blocks... really...) - the music was probably the best part, although since you mentioned you used 'assets' from GIR i'm not sure if you made them or not... it's good practice to include a readme of some sort that outlines what you made and what specifically you used by others!

regardless, sans ballos getting stuck in the ceiling, i didn't encounter any bugs or issues... looking forward to seeing where you go in the future
 
Jan 23, 2025 at 2:44 AM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: May 18, 2024
Location: First Cave
Posts: 22
Pronouns: He/him
- is there a way to toggle fullscreen? freeware doesn't really play nice with monitor resolution in fullscreen anymore
- the textboxless dialogue is really hard to make out, especially outside - my suggestion would be to like... maybe switch between top/bottom textbox for narration vs 'inner self' (for lack of a better name i'm writing this stuff on the fly), or use brackets to denote inner self's dialogue, etc
- digging the music a lot, though, the balcony one especially feels very eerie and sets the tone well
- please allow for a save before the platforming void area, having to redo the y/n section is tedious (i know it's baby's first platforming in terms of skill ability, i deliberately jumped off to see what would happen but like, still)
View attachment 9894

- oh hey kazuma. my name is hopeless??? that's a weird name
- oh hey i have the booster
- oh hey ballos
- oh hey ballos got stuck. welp guess that makes my job easier

View attachment 9895
View attachment 9896
- this got a chuckle out of me
- falling blocks? really?
- that was a bit of an anticlimactic ending...

decent short experience, i liked the vibe even though the gameplay itself was questionable at parts (falling blocks... really...) - the music was probably the best part, although since you mentioned you used 'assets' from GIR i'm not sure if you made them or not... it's good practice to include a readme of some sort that outlines what you made and what specifically you used by others!

regardless, sans ballos getting stuck in the ceiling, i didn't encounter any bugs or issues... looking forward to seeing where you go in the future
I made the mod in like 4 days…? So I didn't really polish anything... Like at all. By the way, I tried to make the last part of the ballos fight really hard, so that's why there are falling blocks; as for the void part, I was trying to make the characters insult you. Also for the innerself part... That's kind of at the end; and even then there's never really any "self-thought" in the mod. If you're talking about the door, then that's just the zombie doctor speaking, but the reason the entity isn't there is because it looked really goofy if I put him there, but I probably will polish it later... Thanks for telling me what you think, though!

(You have to use Config.dat from somewhere else because I didn't include it but it still takes the mod still uses the file.)
 
Last edited:
Jan 23, 2025 at 10:33 PM
Senior Member
"Ha! Ha! Ha! Mega Man is no match for my Mimiga Man!"
Join Date: May 31, 2018
Location: under your bed ;)
Posts: 230
Pronouns: they/he
Also for the innerself part... That's kind of at the end; and even then there's never really any "self-thought" in the mod. If you're talking about the door, then that's just the zombie doctor speaking, but the reason the entity isn't there is because it looked really goofy if I put him there, but I probably will polish it later...
ah, yeah, i realised it was the doctor later on, but like i said i was writing as i played so i didn't pick up on that at the time...

I made the mod in like 4 days…? So I didn't really polish anything... Like at all.
but also fair enough! my complaints aside, it's pretty solid for the circumstances it was made in, it reminds me of the modfest entries i used to make :]
 
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