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Quick Modding/Hacking Answers Thread

Mar 20, 2019 at 9:55 AM
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I don't know what I was doing to try to save my changes, but it was definitely not that. Now that I've actually saved it it works as intended. Thanks.
 
Mar 28, 2019 at 12:01 PM
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Maybe this is not the correct place to post this question, but I didn’t want to make a new thread:

Why did people start modding/porting Cave Story? If it was open source like DooM, then I guess I’d see why, but I can’t imagine why someone circa 2004 (or whenever CS modding begun) thought to themselves “hey, I wanna disassemble Cave Story and see if I can make new levels”.
 
Mar 28, 2019 at 12:37 PM
Moo~
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I feel you really should've just checked the op first, this is really just a howto thread on making mods
Got some modding difficulties, and you're not sure what to do about them? Search function isn't helping?
Ask here!
Sometimes it's easier to make the new thread instead
 
Mar 29, 2019 at 8:30 AM
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I feel you really should've just checked the op first, this is really just a howto thread on making mods

Sometimes it's easier to make the new thread instead
Fair enough! Guess I’ll make a new thread. Thank you for telling me!
 
Mar 30, 2019 at 8:16 PM
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I`m totally new to modding in general, and I have no clue how to even install a mod. I have a "data" folder that I got from a randomizer mod, and a "Profile.dat" which I can`t open. How do I smack those two together in order to make the mod work?
 
Mar 31, 2019 at 2:55 AM
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Open up the data folder created by the randomizer and copy/paste the Stage folder in the data folder for the game, it should ask you to merge the folders together, just select yes and you'll be good. Profile.dat is your save file, btw
 
Apr 20, 2019 at 7:36 PM
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i forget if i asked this before but does anyone know how to remove health
like max health is 50 make it go to 45 max health
 
Apr 20, 2019 at 7:58 PM
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i forget if i asked this before but does anyone know how to remove health
like max health is 50 make it go to 45 max health
<ML+000+ should do the trick. Mayhaps we should include the ASCII Negative Values in the new modding guide as well...
 
Apr 20, 2019 at 8:39 PM
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i forget if i asked this before but does anyone know how to remove health
like max health is 50 make it go to 45 max health
In Booster's Lab go to help and then go to the negative arguments page in the TSC folder, you'll find everything you need there.
 
Apr 21, 2019 at 4:23 AM
ZYZZ Spur is the best gun because its super cool
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In Booster's Lab go to help and then go to the negative arguments page in the TSC folder, you'll find everything you need there.
thanks :chin:
 
Apr 21, 2019 at 1:48 PM
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How do I change the speed at which sand zone beetles fly at? Is it a value I need to adjust in the ASM?
 
Jun 12, 2019 at 2:28 AM
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How would I get the maps to be visible, I'm adding new maps but the screen just stays that purplish blue color and doesn't show anything. (I haven't modded CS in quite awhile so I forgot.)
 
Jun 12, 2019 at 3:17 AM
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How would I get the maps to be visible, I'm adding new maps but the screen just stays that purplish blue color and doesn't show anything. (I haven't modded CS in quite awhile so I forgot.)
Booster's Lab and Cave Editor both have descriptions for the commands in their script editors. Use <FAI btw.
 
Jun 12, 2019 at 11:31 AM
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How would I get the maps to be visible, I'm adding new maps but the screen just stays that purplish blue color and doesn't show anything. (I haven't modded CS in quite awhile so I forgot.)

If I recall correctly you should do this:
<MNA<CMU00..(you use CMU to choose whatever song you want to hear, for example cemetery is 0012)<FAI0000<END
<MNA<CMU00..<FAI0001<END
<MNA<CMU00..<FAI0002<END
<MNA<CMU00..<FAI0003<END
<MNA<CMU00..<FAI0004<END
Hope this might help ya.
 
Jun 12, 2019 at 4:57 PM
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<MNA and <CMU aren't exactly necessary, but they are complimentary.
 
Jun 13, 2019 at 7:49 PM
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Put a <WAI between them then.
put a wai between what?
(I started working on my mod again, I now vaguely understand the entire thing so no more noob question spamming for me)
 
Jun 13, 2019 at 8:31 PM
The miracles of alchemy...!
Bobomb says: "I need a hug!"
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put a wai between what?
(I started working on my mod again, I now vaguely understand the entire thing so no more noob question spamming for me)
Ah whoops i never answered this did I.
IIRC you wanted to spawn multiple smoke entities but don't want them to all do their animation at once right? Just put a <WAI command between the two commands you use to spawn these (or between all of them if it's more than one). You still have to put down a number for <WAI but something between like 10 or 25 might work for you, hard to say without context.
 
Jun 14, 2019 at 8:11 AM
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Just put a <WAI command between the two commands you use to spawn these
How does one use commands to spawn an entity?
 
Jun 14, 2019 at 8:17 AM
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How does one use commands to spawn an entity?
<SNPWWWW:XXXX:YYYY:ZZZZ

W - Entity number
X - X position
Y - Y position
Z - Direction it's facing (0, 2, and 4 can really only work for most of them)

And then with what Mint's describing, just do this repetitively until you're satisfied with the amount that's being spawned.
Code:
<SNPWWWW:XXXX:YYYY:ZZZZ<WAIXXXX
 
Jun 14, 2019 at 10:56 AM
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Code:
<SNPWWWW:XXXX:YYYY:ZZZZ<WAIXXXX
Is there a command for a while loop too?
 
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