thanks, i found two ways outIt's an entity that spawns when a flag is set. Just delete the entity. If you're using the original Sand Zone map, look in the top left. Same thing with the "curly on your back" entity.
I guess I'm supposed to edit this, i hope people check this
So i have another issue now
I have a sprite 0 "null" changed into a crow with the skeleton head
but whenever i try to <DNP it it only deletes the crow and leaves a floating skeleton head!
I think I know why this happens, but I don't know how to fix it. PLease help!!!!!
OK NOW I HAVE ANOTHER ISSUE
no one seems to be answering, probably becasue theres nothing to show anyone has typed anything
I did a map and its SUPER GLITCHED
it's like the blocks aren't even there!
I can see everything, but my guy just falls right through them
and the waterway moving river blocks still look like arrows.... WHY?
I think that's it..The skeleton head is a new entity so you can't <DNP it. However, you can do an <DNA for the skeleton head entity (deletes all instances of a certain type of entity), but this would delete ALL the skeleton heads in the area.
There could be several problems with your map. The tileset could be too large (anything after 256 pixels (iirc) is terribly glitched), or the tileset might not have any of the tile types set (somehow)...
I don't think it's the map size, but the tileset size. (the tileset is the little thing in the right of/above your map that displays the tiles you can place. You may have done something when editing the tiles.I think that's it..
I made my map 260 tiles
DARN i deleted my old one because I thought the map was glitched forever
edit: I changed it to 50x50 but it still doesn't work
Any other solutions?
by the way what is iirc?
I think that's it..
I made my map 260 tiles
DARN i deleted my old one because I thought the map was glitched forever
edit: I changed it to 50x50 but it still doesn't work
Any other solutions?
by the way what is iirc?
The PXA file format isn't corruptible.
In Booster's Lab, right click on a tile in the tile editor in order to change its behavior.So after using the new river thing, most work but some still seem a little odd and I'm not sure if it's supposed to
What are the ME blocks supposed to do? They just look like blocks that you can shoot through, stop movement, but won't break
also the two squares on the tile set the 2v2 ones with the little finished look on the top and bottom both act like you fall through them
everything else works though
just curious is this supposed to happen?