• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Apr 30, 2016 at 12:34 AM
Catz R cool
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Well, one effect, the hurt on touch, works, but they don't go through walls.
Just do the edit on npc.tbl! I removed the undoing function, plus if you set their FlagID to not 0, they will go through walls.
 
Apr 30, 2016 at 10:56 PM
Catz R cool
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Um... Is there a way to change a certain offset to something else when a specific TSC flag is set?
Like what?
If you would like something more similar to a CMP [FLAG], 1,
you would need to do this.
PUSH [FLAGNUM]
CALL 40E930
POP ECX (Uses less space than ADD ESP,4)
CMP AL,1
JE/JNE [Wherever you want to jump]
[REST OF CODE]
 
May 1, 2016 at 3:38 PM
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I have a question, how many Cave story ticks are there in a second?
 
May 1, 2016 at 3:44 PM
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50
 
May 1, 2016 at 3:48 PM
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Thank you.
 
May 1, 2016 at 7:32 PM
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So uh this has been buggin me for a while but
What the fuck is up with misery's (67 I think?) bubble animation? As far as I can tell, if you use it after she's on the ground from animation 0013, she shoots a bubble that goes towards entity 1000 (and only entity 1000, without an entity 1000 somewhere it sticks above Misery's head all tiny and useless), and once it hits it it transforms into the bubble with Toroko in it and goes back the direction if came from and up. But like, my problem is is that it doesn't always do that- Sometimes it goes towards entity 1000, and then sort of just... Moves past it, without changing to the filled one. It might have something to do with the surrounding script, but I don't think so. but yeah if anyone has messed around with that particular animation please help... I don't even really need it, but it's bugging me lol
 
May 14, 2016 at 8:39 PM
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After assembling a hack in ollydbg, how do I save it?
 
May 14, 2016 at 8:52 PM
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May 14, 2016 at 9:03 PM
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ty
 
May 14, 2016 at 10:22 PM
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uhhhh
is there a hack that makes an image the size of the game window pop up
or rather I am pretty damn sure there is one and I can't find it
 
May 14, 2016 at 11:10 PM
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May 15, 2016 at 2:02 PM
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Okay I have a new problem, I changed a few colors in the bullet file, and after I saved it, all the images became messed up, like this:
View attachment 3015

EDIT: So what's happening is, whenever I try to edit it, it comes out like that, with the colors all screwed up.
 

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May 15, 2016 at 2:58 PM
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use a better program for editing than MS Paint or save it as a 24-bit bitmap
examples: paint.net, graphics gale, aseprite
 
May 15, 2016 at 4:30 PM
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Whelp, time to download another sprite editor...
 
May 16, 2016 at 8:39 AM
Catz R cool
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May 16, 2016 at 11:43 AM
Catz R cool
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Is there a function for NPC's teleporting animations? Are there 2 different ones for teleporting in and out?
Only a few entities have teleporting. Most only have 1 teleporting function.
 
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