Feb 14, 2015 at 9:37 PM
Join Date: Aug 16, 2014
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That's what I meant.
She is programmed to follow the Map Boss, so if you were to say change it to IronHead in the MapData, she would follow him.SuperJaws100 said:Okay, for some odd reason, the Enemy- Misery (Transformed) sprite is connected to the Room Boss (Undead Core) but Enemy- Sue (Transformed) is not. I want to make Transformed Misery a standalone boss. However, I am unable to do so because without the Undead Core active, the NPC just flies in a single direction and doesn't die properly either. How can I make Misery Transformed a standalone boss?
Oh! But what if I made the map boss a stationary one? Like the Giant Press?EnlightenedOne said:She is programmed to follow the Map Boss, so if you were to say change it to IronHead in the MapData, she would follow him.
And neither of those actually die, they just go into a "fallen" state when their health is low, so without overhauling the code you can't use "Run event on death".
Yah, I'm not helpful, but all I have is some minor information that might help.
You can use invisible 44 tiles to have her stuck in a position, but without reprogramming her she won't ever follow the player.
She would fly to it and defend it it from there. To be honest It would probably be glitchy for some of them because she was only meant to defend the Undead Core.SuperJaws100 said:Oh! But what if I made the map boss a stationary one? Like the Giant Press?
Is entity 336 (Ikachan generator) programmed to work only when Ironhead is defeated without taking damage?
The latest version of Booster's Lab should have a Hackinator function for that right out of the tin.2DBro said:OK, so I want to use the title screen hack that, like, does the image for the background
could someone direct me to the hack and/or tell me how to apply it