Dec 1, 2013 at 4:41 AM
These are actually pretty simple. <CMPXXXX:YYYY:ZZZZ places tile X at (Y,Z). X is defined depending on its position on the tileset, of course. The first tile is tile 0000, and is positioned at the top left. The next is 0001, and is to the right of that. That keeps up until 0015, which is at the far right and at the top. 0016 will be in the next row, at the very left. The far right tile of this row is 0031. Repeat this process until you find your desired tile number.
<BSLXXXX simply creates a health bar at the bottom of the screen for entity X. It does nothing besides this.
<BSLXXXX simply creates a health bar at the bottom of the screen for entity X. It does nothing besides this.