• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Quick Modding/Hacking Answers Thread

Nov 19, 2013 at 11:00 AM
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Nothing, nothing.
 
Nov 19, 2013 at 4:01 PM
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Okay, now two more questions (I'm sorry to bother you all): Is it possible to make the weapon in Quote's hand appear in front of him? And does anyone know the assembly offset for the air tank's behavior/instructions?
Thank you in advance!
 
Nov 19, 2013 at 5:05 PM
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Is it possible to change the damage dealt by lv3 bubble thorns?
p200918-0-beztytuu.png
 
Nov 19, 2013 at 7:43 PM
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You've seen the green square weapon thing, right? That has something to do with the bubbler shot things. I'm not exactly sure of all the details.
 
Nov 19, 2013 at 8:08 PM
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IdioticBaka1824 said:
Okay, now two more questions (I'm sorry to bother you all): Is it possible to make the weapon in Quote's hand appear in front of him? And does anyone know the assembly offset for the air tank's behavior/instructions?
Thank you in advance!
if your looking for the "oxygen" then it's here.

Oxygen=[49E6DC]
I'm 90% sure that's max air level.

I don't know where the actual tank is stored though.


As for the weapons, maybe change the draw order somwhere? (I'm no help)
 
Nov 19, 2013 at 8:42 PM
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MagicDoors said:
You've seen the green square weapon thing, right? That has something to do with the bubbler shot things. I'm not exactly sure of all the details.
Level 1 of the green square weapon holds the data for the lvl3 bubbler thorns. You can use CaveEditor to edit it if you want, it's weapon ID #8.
(I tried setting it to 100 damage and the bubbler thorns did give 100 damage, so that's my proof.)
 
Nov 20, 2013 at 9:04 PM
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Your welcome.

Oh, I have a question. The assembly compendium is a tiny bit confusing for me, so could someone tell me the assembly offset for the code of shooting a lvl3 bubbler thorn downwards? Thank you in advance!
 
Nov 24, 2013 at 7:14 AM
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Hi there...I'm a novice modder and I need help. You see, I'm in development of Cave Story X2 Demo Ver 0.1 but when I start from the beginning, I get the message I wrote...Only I can move and my stage is not loading...I need help...
 
Nov 24, 2013 at 11:18 AM
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1. <KEY will stop the character from moving
2. <FAI0000 to fade in to the map
3. You might want to slow down on the ellipses
4. Please use the quick modding thread next time
 
Nov 26, 2013 at 8:12 PM
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If

setpointer = mov ecx,[ebp+8]

then

??? = mov ecx,[ebp+0C]

I've never seen this before.

If it helps I'm working with bullet code.
 
Nov 26, 2013 at 8:28 PM
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ebp + 08, 0c, 10, 14, etc are just the arguments to the function being called
in the case of entities the first and only argument is just always the pointer to the entity in question.
 
Nov 26, 2013 at 10:17 PM
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So the pointer points to a different entity in the second case?

(Likely the lvl 2 or lvl 3 bullet)
 
Nov 26, 2013 at 10:26 PM
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uh
no

it's a different argument to the function
 
Nov 26, 2013 at 10:58 PM
The TideWalker
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Apparently I don't have a very good idea of what arguments are then :/


*looks through beginners guide to ASM*


Oh, THAT's what it means. It's to pull an argument out of the middle of the stack that was PUSHed at some point a little earlier.

right?
 
Nov 30, 2013 at 10:23 PM
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Given that there are applications that manipulate Profile.dat, can anyone provide me with some documentation on the file? What about the CS+ counterpart? I noticed that all CS+ mods added in the challenge menu which enable save slots all use the same set of save slots. In other words, if you add another mod that allows save slots, then it reads from and writes to the same set of save slots as Curly Story. I was able to determine that both the saves for story mode and Curly Story are saved in the same Profile.dat, located in the same folder as the .exe. Based on the knowledge this community possesses, would it be possible to make additional mods have their own separate set of save slots with the proper hex editing?
 
Nov 30, 2013 at 10:41 PM
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there r like 3 on the cavestory.org guides page but http://lotlot.net/misc/doukutsu/profile.txt is probably the best one

cavestory plus is just three saves stacked on top of each other with some date info or somethingggggg
just grab a hex editor and take a peek
 
Dec 1, 2013 at 2:22 AM
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no the hardcoded limits are really low
 
Dec 1, 2013 at 4:20 AM
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I came across a couple tsc commands that I wanted to use, but could never figure out how to use them and such. Example:
CMP: change map tile, what do I type to select a tile?
BSL: start boss fights, it never seems to work no matter what I do, I need to start a boss fight with a giant pignon for example.

Some don't work/ are very hard to use and understand. Suggestions and help with the specific commands would be greatly appreciate.
 
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