Nov 16, 2013 at 2:00 PM
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1642
Age: 27
ummm.... yeah...IdioticBaka1824 said:So I should change all of them?
ummm.... yeah...IdioticBaka1824 said:So I should change all of them?
I think you can do this with cave editor's bullet editor.Samario said:How do I change how many shots a weapon can fire at once?
(If it requires ASM, can I has the offsets?)
It requires hex editing. Open Doukutsu.exe with a hex editor, and jump to the required offset you want to edit. Take offsets from here.Samario said:How do I change how many shots a weapon can fire at once?
(If it requires ASM, can I has the offsets?)
And you missed the pointIdioticBaka1824 said:You missed a question mark.
You had no idea what you were talking about.IdioticBaka1824 said:By the way, what was the point?
all people want is the offsets.IdioticBaka1824 said:I completely understood what I was talking about, mainly because I've already done it, but I didn't understand what Mr.MagicDoors was talking about.
With this question, I inferred that he was asking to change the way a gun fires bullets, not alter the behavior or appearance of the bullets themselves. In which case, the document you linked to would not contain the necessary information, because it appears to be having the offsets of the bullets themselves, not the guns that fire them. If he wants the offsets for the guns, then he'd be best looking at these offests:Samario said:How do I change how many shots a weapon can fire at once?
(If it requires ASM, can I has the offsets?)
I would be amazed if even the great GIRakaCHEEZER were able to do this with a hex editor. Hex editors have you view the EXE in raw bytes and ASCII, which are humanly impossible to interpret when you're looking through instructions that compute things such as a weapon's behavior. You'd be much better off using an assembly editor, which takes those bytes, and converts them into semi-readable code with more coherent instructions.IdioticBaka1824 said:It requires hex editing. Open Doukutsu.exe with a hex editor, and jump to the required offset you want to edit.
I feel it would be cruel to pick apart this segment, so unless you really try to defend this, I'm just going to say this part here didn't make any sense.IdioticBaka1824 said:There's no guarantee that the offset will have the exact value of how the weapon behaves in the game, so just add a certain amount to the offset. Making it FF causes glitches, a safe practical maximum is hex 20 (32).
There's no need to call me Mr. HaydenStudios. It's not like we're talking in person and I have 20+ years of seniority over you. You can just call me HaydenStudios, Hayden, or HS. Take your pick.IdioticBaka1824 said:Mr.HaydenStudios, I would like to clarify a few things as well.
All right, so we've clarified that you're using a hex editor.IdioticBaka1824 said:I did it with a hex editor, HxD to be precise.
I see what you're saying now. I just tried doing what you said, and I got the same results as you described. I apologize for the condescension, your answer has the potential to be what Samario was looking for.IdioticBaka1824 said:I go to the hex offset which describes how many shots lvl 3 fireball can fire at once, and in the hex code, it won't be 04. Even though that's how it behaves in the game. (Strange!) And if you set it to FF, it won't shoot up to 255 shots at once, it will just not fire at all. So I tried setting it to 0x20 (32), and it worked completely. I had a fireball which could shoot (practically) unlimited shots. So that's what I meant.
Hopefully I have cleared up some doubts about my original and cryptic post. I don't blame you for not understanding it.
I like to be respectful, so I hope you don't mind.HaydenStudios said:There's no need to call me Mr. HaydenStudios. It's not like we're talking in person and I have 20+ years of seniority over you. You can just call me HaydenStudios, Hayden, or HS. Take your pick.
Uhhhh.... what?Randolf said:I hope I'm not understandable.