If I was to change the X/Y location of the Cave Story logo/title and edited the framerects to make it cover the entire screen. It should work, right? All that I don"t know how to do is to apply multiple sprites over the same area and make them alternate . . . I'm very serious about doing this.Noxid said:well it wouldn't be super hard
but it wouldn't be trivial
basically no
Perhaps hack an NPC to have more than one sprite and have it change periodically. I actually have no idea. That might work theoretically.How do I make alternating sprites?
See my answer to the above question.How do I give animations to characters that did not originally have then?
No idea, could be impossible. It would change the framerects of the text and I'm not sure how well that'd turn out.How would I make the command TXB (TeXt Big) for giant text in the message box. along with a brother command TXS (TeXT Small) to return the text to normal size.
I don't know if this is possible either. You can go into a certain offset and change the whole mod's text colour, but I don't know if that's what you'd want, and I don't know where the offset is...How would I make a Text color changing command?
DrawText
push (Size? <0D>)
Push Color <00FEFFFF>
Push String
Push Y
Push X
Call 40CEB0
Add ESP, 14
It's that one hidden song in the code that sounds a little like Missingno. giving a rock concert with electric harps while Giygas raps.MagicDoors said:Oh that might actually play something
What track is number 44440 in cave story?
I meant using a sound already found in the exe. (In this case the one when Tokoro is knock over in the shack)HaydenStudios said:Editing sounds is not done using Ollydbg much, to my awareness. Instead, people use Sea Tone. And it's pretty easy to use that application to find out which sound is which.
So is heBombchu Link said:I meant using a sound already found in the exe. (In this case the one when Tokoro is knock over in the shack)