May 4, 2013 at 1:22 PM
Tried that using flag 241, neither Life Capsule appeared. Yet using flags 220 or 241 in normal ways (i.e. changing an NPC's dialogue) works, so I guess it's probably because of the "two life capsules using the same flag" thing.MagicDoors said:Try using another flag, 220 may or may not be reserved
shinychu said:All right. I've managed to set up my maps for 3/4 of my mod additions. I just need to program entities besides enemies. Correct me if I'm wrong, but you can put any sort of entity enemy in the level and it'll work correctly, right? Because I'm only using Night Spirits, purple Critters, and black bats. That pulls enemies from the Labyrinth, Grasstown, and Outer Wall areas. Let me know right now if I'll run into a problem.
What MagicDoors said.MagicDoors said:You won't be able to; you need the relevant NPC sheet applied to the map. You can only have one or two, depending on the sheet.
Basically, it's impossible to have all three at the same time, you'd only be able to use the Purple Critters and the Night Spirit there simultaneously - Grasstown bats would go on top of both the Night Spirits and Purple Critters, or below them, and trying to use the bats without adding their sprites to the NPC sheet would make it look really weird (as they'd look like purple Critters if they faced one direction, and they'd partially look like Night Spirits if they looked the other direction).
I know that #0000 to #0049 are unsafe and that #0090 to #0094 are used for fade-ins, but is there a reason why #0050 to #0089 are unsafe or is that just unknown?MagicDoors said:The only unsafe numbers are 0000 - 0089. 0090-0094 are used for fading into the map. Anything after that is perfectly fine.