That usually happens if you change the size of the tileset.shinychu said:I don't recall making any of the tiles type 0.
Also, the most I did with some of them was add white lines and such to the snow. Maybe that messed it up by accident?
Bad Tiles now has the tile grid (A0, 00, etc)
All right, I've totally fixed it. Thank you.Shane said:That usually happens if you change the size of the tileset.
I don't know how to fix it in Booster's Lab, but in Cave Editor, one would have to go to "Edit Tile Set", and on the right-hand side, there's a "blank" tileset with numbers and some maroon or blue or grey blocks and stuff. Right-clicking on a tile in the "blank" tileset allows one to set the tile property of the tileset which will be saved as a ".pxa" file with the same name (without the "Prt" prefix) as the tileset, if I remember correctly.