Quick Modding/Hacking Answers Thread

Mar 15, 2013 at 12:24 AM
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You need to use the special scroll type, and have the "water level" entity on the map.
 
Mar 17, 2013 at 4:01 PM
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Hi, I'm new here, and I have a issue. I edited Title.pbm for my mod, and when I opened up the

executable, a message popped open and gave me a log file named error.log. I'm assuming that box was for a crash. Here's the bmp file I used:
p200064-0-2e3n2vb.jpg


And here's the image with the error box:
http://i46.tinypic.com/2hrof3r.png ( I had to put it in a link 'cause the img tag wasn't working D: )

Is there a way I can fix this?
 
Mar 17, 2013 at 4:31 PM
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Yes, you've got to remove the (C) Pixel requirement. I'm not sure if you can do it withBL, but in CE I'm pretty sure you just go into Options and then adjut the setting about (C) pixel accordingly.
 
Mar 17, 2013 at 5:00 PM
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BL does it automagically because there is literally no reason not to
 
Mar 17, 2013 at 11:10 PM
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As it doesn't look like it's here...
how do you create multiple save slots?
 
Mar 17, 2013 at 11:17 PM
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Very intensive assembly hacks
It is unlikely that you will be able to recreate it without a lot of work
 
Mar 17, 2013 at 11:21 PM
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same with creating "elements" (damage types)?
 
Mar 17, 2013 at 11:21 PM
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Mar 18, 2013 at 2:41 AM
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I'm trying to replace the music in Cave Story Plus. I have a Mac and I went to "Show Package Contents" but I couldn't find the org / ogg files that I need to replace! Anyone can help with this / give general tips?

I have now already tried to replace them with the same file names but when I play the game there is no music. Please help!
 
Mar 18, 2013 at 1:30 PM
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What language do you need to know to assembly hack?
By assembly hacking I mean adding multiple save files and damage types.
 
Mar 18, 2013 at 1:59 PM
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Assembly language.
When you're ready to start learning assembly, this tutorial will help a lot. I'm not sure how good you are with other aspects of Cave Story modding, but it is recommended that you have a fair grasp of non-assembly aspects of Cave Story modding (I.E. TSC, being able to use an editor to get the results you want, etc.), before embarking on the perilous journey of learning assembly.
 
Mar 20, 2013 at 2:22 PM
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How hard would it be to replace the music list code in cave story with something that loads a music.tsc (like cs+'s music.tbl but instead its like this:
#0001
EGGS(Called wanpaku in real music list)
*insert more events with music names here*) and then uses that as the music list? (in assembly obviously, and without deleting anything else.)
 
Mar 20, 2013 at 2:51 PM
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It would be so much work that if you could figure out how to do that, it would be far more worth your time just to edit the list manually

or just not edit the names because it's only ever really used internally :/
 
Mar 20, 2013 at 3:03 PM
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Noxid said:
It would be so much work that if you could figure out how to do that, it would be far more worth your time just to edit the list manually

or just not edit the names because it's only ever really used internally :/
Its not really about the exe names of the songs, its more so you could add more music. (In theory you can just add your songs filename to music.tbl for extra music, though it messes up if you do it in notepad, speaking of which could you add a music.tbl maker in boosters lab?



EDIT:Also, how do i get <SIL working in a level not used in the real credits?
 
Mar 22, 2013 at 1:07 PM
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I'm asking on behalf of another modder: is there a way to intensify the quakes made by the Quake entity? (i.e. making the Quake entity create worse quakes than usual?)

Or is it as simple as setting the Quake entity as using Option 2 or something?
 
Mar 22, 2013 at 3:39 PM
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It would involve basic ASM hacking, I think
maybe
 
Mar 23, 2013 at 12:01 AM
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I have an event in an infinite loop (by using <EVE whenever it reaches the end of the event), is it possible to break out of the loop using a H/V Trigger, or even another way?
 
Mar 23, 2013 at 12:10 AM
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Triggering a new event should interrupt any existing one.
 
Mar 23, 2013 at 12:46 AM
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Noxid said:
Triggering a new event should interrupt any existing one.
I've tried opening doors (it won't let me interact with the doors) and walking into H/V triggers, it won't end the other event or start any other events. Here is the code if that helps:

Code:
<WAI0055<CMP0028:0009:0000<WAI0060<SOU0027<CMP0028:0012:0001<WAI0070
<SOU0027<CMP0028:0009:0001<WAI0025<CMP0028:0012:0000
<WAI0015<EVE0203<END
 
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