Ok, but i meant without deleting any functions. Is it possible to move all the assembly code in cave story to an exe with a bunch more memory addresses to make more space?MagicDoors said:It is, but you'd have to find room to put the code into and also write the actual NPC code.
...how would it leave me with the same amount of space? On the other hand, It would be cool if pixel made an exe that has a ton more npc and tsc command space, but we all know THATS never going to happen.MagicDoors said:Umm, no?
It would leave you with the exact same amount of space as you currently have in doukutsu.exe. You have to a) delete other NPCs/TSC commands/whatever or b) optimize.
I meant copying all of the code into an exe with a ton more memory addresses, so that it would be possible to add code to the extra blank memory addresses to add more npc's and stuff.MagicDoors said:Copying all of the assembly code into a blank exe makes it an exact copy of the original, why would it have a different amount of space?
Ok? Would there still be a way to do something like that?Noxid said:That's not really how executable files work
It's a bit more complicated