Do you know where the framerects for the door npc is? Also how do i know what to change it to?MagicDoors said:You'd have to find the framerects and change them which requires basic knowledge of assembly and how to search for constants
Also hexidecimal but use like the windows calculator or something
Thanks!MagicDoors said:Oh right it's an NPC's framerects
The code for the door NPC starts at 0x002A360. Go wild.
If I were to guess, I'd say that that's a result of an <FLJ or <EVE being assigned to the wrong event, but it would be easier to know what the problem is if you posted your script here.Ryuuoutan said:okay, I don't know why this is happening.
at the end of a script where a boss battle begins, the boss flag is unset, and another flag is set. the other flag works for the door to be blocked, but not for an entity to change dialogue. then when the boss battle ends, a third flag is set. after some jump to event dialogue, I go talk to the original boss, and the whole boss script just begins again instead of going to a regular talk script. what is happening?!
Well, if it doesn't work out I'll put it back.Noxid said:I'm just gonna go out and say that is a bad idea and will break a lot of the player mechanics so you probably just shouldn't.
Both of those sound equally confusing. I'll think about both when I get a bit more serious about my hack. As of right now it's merely just a hobby and I haven't done anything.MagicDoors said:You've got 2 options.
1: Hack the framerects so that you have a larger version of the player (which would kind of screw up game mechanics unless you do stuff right)
2: Get Noxid to give you the double res hack for your mod. Or you could do it yourself but that would be really, really difficult. Also you need to show that your mod is worth applying the double res hack to, and it's recommended that the mod is completed before the hack is applied.
? I'm confused... I didn't do any editing aside from copying the top set of sprites and moved them down to replace the ones with the mask. After that, I just did some recoloring and that was it. Also, in case this helps:MagicDoors said:@Ruby
Don't use pure black.