Jun 20, 2011 at 8:18 AM
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 31
Is there a method to adding more orgs to Cave Story? I don't think there's enough to suit my needs.
Noxid said:
Game Reaper said:Ummm hey I have a question about the mod im working on. Im going on vacation and i wont be able to get to my pc to work on it while im there, i was just wondering if there was a way to make my mod into a psp version and work on it with some sort of tool you can use to mod the psp version because i have cavestory on my psp already but i want to know how to get my mod to work on the psp so i can work on my mod while im gone. anyone know how i can do this using a psp (i dont have a laptop)???
Game Reaper said:Ummm hey I have a question about the mod im working on. Im going on vacation and i wont be able to get to my pc to work on it while im there, i was just wondering if there was a way to make my mod into a psp version and work on it with some sort of tool you can use to mod the psp version because i have cavestory on my psp already but i want to know how to get my mod to work on the psp so i can work on my mod while im gone. anyone know how i can do this using a psp (i dont have a laptop)???
HyMyNameIsMatt said:Someone's obsessed with modding. Well unless you have the asm skiils of Nox and a knowledge of C++. The original PSP version was created with the original C++ version which you don't have, you'd have to do that with ASM. You'd need to know C++ to make an editing program for your new version as I'm sure the current one would have problems with it. Plus, even if you did it, you'd have to reconfigure it afterwords to make it capable of being edited on PC again.
Hiino said:Hey guys, I did some research about my question but I found nothing, so there it is:
I modified Misery's sprite so she's taller (like in the credits). Then I changed the framerects, since my tall Misery's spriteset is no longer at the top of Regu.pbm, but at the bottom instead (where there is more space).
But now, Misery's body is buried underground, I can only see her face. It's because Misery's programming was designed for a 16x17 character and not a 16x24 character. So now, what should I do?
P.S.: I am using CaveEditor and OllyDbg.
Story said:How does the yellow part of the boss health bars work? Does it have any in game effect or is it just to look pretty?
Sorry if this is a silly question. But I played through the game twice and still don't understand how the system works.
Noxid said:I meant my own version of the game
Anyway flags over 7999 don't save so that is kind of a thing you might want to keep in mind.
Rune actually has a nice post about how screwing with high enough flags can actually set different bits of ram, such as the quake flag etc. With the addition of ascii numerals, you can screw with a LOT of the ram, including space before the flagdata and way after it. There might be (there are) some unused bytes in that space you could commandeer as temp-flags, but I wouldn't really recommend it.Dubby said:Hmm. Would flags over 7999 still -work- though?
Ah, I get it!Noxid said:NPC Create:
push init slot (0x200 entity slots, starts checking from # pushed.)
push Parent ; This is to push [ebp+8] in ASM to relate entities to one another, with +A8
push Direction
push yvel
push xvel
push y
push x
push num
call 46efd0
add esp,20
You would need to know that to make the TSC command anyway so ........