Apr 7, 2025 at 5:02 AM
Sincerity will always triumph over irony.
Modding Community Discord Admin

"What're YOU lookin' at?"
Join Date: Apr 23, 2013
Location: In a cave above the surface.
Posts: 1091
Age: 27
Pronouns: He/They
Gender Notes: More info at a later date.
@Bi_N just so it's explicitly clear for everyone, this means the valid range of skipflags is <SK+0000 to <SK+0063. Skipflag 0064 is not valid. Anything higher will not function as skipflags and instead, iirc, it will function like a regular flag as it's bleeding into the next section of memory. To avoid problems just only use 0 to 0063 for skipflag usage and use regular <FL+ for regular flag usage.There's only 64 skipflags, anything above that will start poking unrelated memory.
Meanwhile the valid range of normal event flags are <FL+0000 to <FL+7999 (8000 flags), but don't actually use flag 0000 because you'll run into other problems (So really it's 1 to 7999 that's safe for those).
And write down the flags that you use somewhere! Like have a .txt document in your mod folder (what I used to do) or write them down at the top of the script for map 0 (what I currently do).



