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Quick Modding/Hacking Answers Thread

Oct 14, 2016 at 11:30 AM
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It probably doesn't matter now, i accidentally just deleted MY ENTIRE MOD (along with backups) while trying to transfer my files to a usb. Im really ticked off now. :mad:

[edit]except for the files that i showed you in a previous post, because i kept those seperate.
 
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Oct 18, 2016 at 12:25 AM
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I've been looking at the source code of multiple org reading programs, and it seems that the percussion samples they use come from OrgView. OrgView contains the BASS01 and other files, but Doukutsu only has WAVE100 in it. Where are the samples for the samples for the drums at? (Or is it somehow generated?)
Also where would the sounds be at (weapon sound, enemy squeal etc)? From what it seems they are in pxt from pixtone (not pxtone).
 
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Oct 18, 2016 at 12:36 AM
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you need a program called SeaTone to extract those sounds from Cave Story. You can download it from the tribute site under music tools or something.
As for the drum samples, you can extract those as WAV from Org Maker V134 or 2xx. But they're pxt in the game itself.
 
Oct 18, 2016 at 12:41 AM
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Not sure how I missed that, thanks
 
Oct 24, 2016 at 9:05 PM
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How to make a mod for cave story PLUS ? :o
 
Oct 25, 2016 at 12:12 AM
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How to make a mod for cave story PLUS ? :o
Make a mod in the original Cave Story, then use Plus Porter to port it to Cave Story+. A Cave Story+ mod basically consists of a folder with all of the modified resources from said mod which then gets installed to the challenges menu. The readme for Plus Porter should explain this in greater detail.
 
Nov 7, 2016 at 11:28 PM
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I found the table with all of the keys. If I were to change weapon switch to scroll wheel, would I have to do something crazy to it or is there a "key" for it?
Edit: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx I guess it's that -10 which is what the assembly compendium was talking about... Maybe I could somehow use the mouse hack and use one of those events?
Edit 2: Okay well only left and right click work, I even tried middle mouse and that didn't work either
 
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Nov 8, 2016 at 5:26 AM
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I found the table with all of the keys. If I were to change weapon switch to scroll wheel, would I have to do something crazy to it or is there a "key" for it?
Edit: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx I guess it's that -10 which is what the assembly compendium was talking about... Maybe I could somehow use the mouse hack and use one of those events?
Edit 2: Okay well only left and right click work, I even tried middle mouse and that didn't work either
Something to do with this command:

CALL NEAR DWORD PTR DS:[48C228]
 
Nov 8, 2016 at 10:44 PM
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Nov 10, 2016 at 12:25 AM
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Nov 26, 2016 at 9:21 AM
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how would one go about editing quotes sprite?
 
Nov 26, 2016 at 11:39 AM
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Dec 13, 2016 at 9:35 PM
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Does anybody know how to change the Cave Story version number for a mod?
 
Dec 13, 2016 at 11:01 PM
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Changing the version number in doukutsu.exe's properties should suffice, iirc
 
Dec 14, 2016 at 12:25 AM
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It's also the last resource (the last file when you view it in resource hacker), just change every instance of 1,0,0,6 to whatever you are wanting.
 
Dec 20, 2016 at 12:43 AM
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How do I edit the properties of a weapon in depth? (ROF, Projectile, etc.)
 
Dec 20, 2016 at 1:31 AM
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If it can't be done with one of the booster's lab hackinator files, then you will need to assembly edit
 
Dec 28, 2016 at 11:56 AM
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How do I prevent a script from activating every time I enter a room, where no entities are involved, and how do I program two rooms that have doors to each other (think the Start Point and the rest of First Cave) without the door in room 2 transporting me back to room 1 as soon as I arrive at room? I'm sorry for the garbage wording. I should probably show what I mean but it's late so I will do it tomorrow morning if needed.
 
Dec 28, 2016 at 1:27 PM
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I suggest watching Noxid's guide on this subject.
It's pretty dated, and I strongly recommend you use Booster's Lab rather than Cave Editor, but it'll do. Also BL (Booster's Lab) is much better at adding new maps.
I tried using BL, but I couldnt figure crap out, and the oh god what do I do option doesnt seem to properly work because all of the coding segments just make my computer do an error ding rather than opening.
 
Jan 1, 2017 at 10:18 PM
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How do I add custom music to my mod?
 
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