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Quick Modding/Hacking Answers Thread

Apr 9, 2016 at 7:45 PM
Its dark in here
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Excuse me,everyone one. Can someone explain me how to create my own tiles in Cave Editor ? I don't know how to do that.
to change the tile types open up one of the tile sets in CE and right click one of the tiles and it will let you change the tile type. if you want to change what the tile looks like then just edit the BMP of the tile set you want to edit.
 
Apr 10, 2016 at 8:29 AM
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I've been wondering, how does the Almond Flag 4000 work, and how do I use it?
 
Apr 10, 2016 at 2:12 PM
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So i've been wondering, how come when you use <MPL (uh... The one that displays the map) in an event other than the map system. It glitches out, and shows you where you were before, when it's displaying the map?
 
Apr 11, 2016 at 9:18 AM
Catz R cool
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Er... Flag 4000 changes the normal death script to event 4000, and if set, will bypass the usual drowning message.

<MPL wasn't supposed to be used that often... I'll have to investigate it a bit
 
Apr 18, 2016 at 2:08 PM
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I am making a mod and was wondering, why are there 4 different scripts that change the music and fade in?
 
Apr 18, 2016 at 3:03 PM
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I am making a mod and was wondering, why are there 4 different scripts that change the music and fade in?
Only one is ever used but we can only assume that pixel himself tested all 4 transitions with each map change and decided to just leave the leftover script
 
Apr 18, 2016 at 3:20 PM
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uh
it's just the default script template. he pasted those into every map, and each corresponds with a transition direction. so he could always use the same event # when entering a given map with a given direction.
 
Apr 18, 2016 at 4:09 PM
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Only one is ever used but we can only assume that pixel himself tested all 4 transitions with each map change and decided to just leave the leftover script
Thanks, also how come there are two scripts with #1000 to #1005 (one for teleporting and one for weapons)?
 
Apr 20, 2016 at 1:20 PM
Catz R cool
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Hey guys I did a random search of the executable and found addresses in asm up to 68DFFF!
I'm really confused as to what these are.
What's the point of all these random codes, or are they the other embedded files, bitmaps, or ORG files?
 
Apr 21, 2016 at 7:12 PM
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So I have been messing with the horizontile blocks, and I've been trying to make them all move at once using <ANP, but they just aren't working how I want them to. They still work like normal, instead of all moving in sync at once. Does anyone have a solution to this?
 
Apr 22, 2016 at 12:41 AM
Catz R cool
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@Bionicobot:
I'm pretty sure you have to call each entity animation separately, for horizontal blocks I think use this
<ANP0149:0011:0000 to get them moving left and
<ANP0149:0021:0002 to move them right.
 
Apr 23, 2016 at 8:38 PM
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Uhhhhhhh anyone have the offsets for how many bullets the snake allows onscreen? mainly just levels 2&3 though
Cause I looked around and yeah nope
 
Apr 23, 2016 at 8:45 PM
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@Glag

0x1DC15
all levels
 
Apr 23, 2016 at 9:22 PM
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Apr 24, 2016 at 9:43 PM
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to change the tile types open up one of the tile sets in CE and right click one of the tiles and it will let you change the tile type. if you want to change what the tile looks like then just edit the BMP of the tile set you want to edit.
Where can I find the bmp files of the tileset ?
 
Apr 24, 2016 at 9:56 PM
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in the data folder
 
Apr 25, 2016 at 11:54 AM
Catz R cool
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Hey Hina do you have the offsets for the bubbler?

It wasn't included with the other weapons.
Bullets:
0x405F30 - Bubbler level 1
0x406190 - Bubbler level 2
0x4064D0 - Bubbler level 3
0x4068B0 - Bubbler level 4 (Popped level 3 bubbles)

0x409190 & 0x4095C0 - Something related to Bubbler?
Bubbler Gun
0x41EFD0 - Bubbler level 1
0x41F280 - Bubbler level 2 & 3
 
Apr 25, 2016 at 12:58 PM
hi hi
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Hey Hina do you have the offsets for the bubbler?

It wasn't included with the other weapons.
if you wanted the general ASM offsets, Thomas already posted them
unless you wanted the maximum number of bullets allowed on screen
0x1EFDF - Bubbler level 1
0x1F28F - Bubbler level 2
0x1F28F - Bubbler level 3
 
Apr 26, 2016 at 12:02 AM
2dbro
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i forget how you remove the studio pixel logo on the title screen and the version number and all that stuff
 
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