been working on the final boss for this update and it's almost finished!
sprites are pretty much done, scripting to actually start the fight is done, i just need to script the boss defeat/following cutscene + implement skipflags, and then i can start on the demo end stuff and move onto bugtesting/polishing/replacing placeholder stuff etc... that'll take a while, plus i want to implement some stuff in earlier parts of the mod (finally making the flower collectables important, for one - that's something i've wanted to set up for a few updates now but i've just been lazy lol)...
hoping to release it publicly maybe sometime this month, maybe not, we'll see :V