in the final stages of pre-release polish, though progress is slow... seems my adhd hell brain is focused back on modding at the moment though, so i'm hoping it'll hold on till i can get this update out lol
in other news, i've been trying to work through my game backlog, and managed to finish nier automata and silent hill 2, both of which i greatly enjoyed, and i've just begun rainworld after being various levels of harassed to do so by several friends
oops i'm here to announce another delay in the evergreen update, but for good reasons for once: freeware now supports multiple tile layers (thanks to periwinkle!) and i am going absolutely nuts with the decoration
still can't really post anything too interesting due to aforementioned spoilers but i have some exciting news - the last boss for this new area is complete!
this means the update itself is more or less closing in to the finish line, i've still got a decent amount to polish/implement but if i keep up this pace maybe i'll be able to push a release sometime next month...
i can't post any recent progress on evergreen cause it's all spoiler heavy, but rest assured i'm still actively working on it!
no promise on a release date, but i'm close to done with designing the new area - i need to implement a boss, draw some CGs, then the sequence to return back to the hub - and after that it's just polishing, polishing and more polishing (and harassing my friends into bugtesting it for me) until a public release!
i don't know what stars aligned for my brain to let me focus on evergreen again but i'm glad it's lasted long enough to finally finish that major update AND keep bugfixing/polishing... riding this motivation wave for as long as i can lmao
'hm i wonder how long it's been since the last major evergreen update'
> december last year
...yeah, all i really have is the usual excuses - work's been taking up a lot of my energy and i can't wrangle my brain into being interested in modding at the moment, so even though i'm almost done with this next big update i haven't been making any progress and it's really frustrating!!! gah!!!
hum, i guess i did redraw caret's portraits recently, there's that...
extremely brief progress update for evergreen: finally finished the graphic for an optional cutscene... and promptly realised that it being the only one of its kind makes it stick out, so i'm thinking of having an optional CG cutscene in each area - 4 in total (beginning area (though maybe that's covered by the intro image?), each 3 teleporter locations), not including the planned joke ending, but we'll see...
i've also been working on cleaning up/implementing sidequests, and generally polishing stuff, but if i give a deadline for this update's release i will 100% miss it so i'll just finish this off with a 'it's still being worked on lol'
things have happened today! wow!
- i have aged (21! holy shit! nothing interesting happens at 21 over here in terms of legal rights 'cause we get pretty much all that stuff at 18 but hey, milestone's a milestone)
- i have been on HRT for one year (woah! transgender 2 unlocked!)
- i have finally been motivated to work on evergreen again (paused development for a while due to picking up extra shifts at work as well as modfest)
while it's still gonna be a while till i release anything even remotely public, evergreen's latest update has been finished to its demo end screen - meaning i've designed everything up to a natural stopping point and you can play from the beginning of the mod till there... i just have a lot of polishing to do lol.
okay i've asked elsewhere and never got an answer, but wtf is going on with the forums randomly kicking me back to the tribute site homepage?? it's been happening for a while - i'll be randomly scrolling through the main forums page or a thread and out of nowhere without pressing anything it'll suddenly switch to the homepage... i access the forums directly via a bookmark so it's not a case of accidentally going back a page, i'm really not sure what's going on
my current pet project has been cleaning up cave story's article on TCRF, which has been fun, there's a surprising amount of content left undocumented...
so far i've:
- added subpages for the PC version of CS+, eshop, and dsiware & filled them out
- documented unused stuff for challenges including taglines, scripting stuff, original-style graphics, machine gun challenge being in the files for eshop, etc etc
- updated the switch, prerelease and unused graphics pages with a bunch of things discovered or pointed out by friends/other community members
- some other things i'm probably forgetting
still got some more info i wanna add, but i'm happy that the majority of this stuff has finally been documented - at some point i'll have a crack at updating the CS3D page too, since my friends and i discovered some really interesting unused things that i'm not sure has been documented at all a while ago
been working on the final boss for this update and it's almost finished!
sprites are pretty much done, scripting to actually start the fight is done, i just need to script the boss defeat/following cutscene + implement skipflags, and then i can start on the demo end stuff and move onto bugtesting/polishing/replacing placeholder stuff etc... that'll take a while, plus i want to implement some stuff in earlier parts of the mod (finally making the flower collectables important, for one - that's something i've wanted to set up for a few updates now but i've just been lazy lol)...
hoping to release it publicly maybe sometime this month, maybe not, we'll see :V