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speaking of your fourth ending mod, i've been meaning to ask - how'd you do the blade automatically levelling down when on that route?
HaydenStudios
HaydenStudios
Ah, I'm glad you asked - I was pretty proud of myself for coming up with this. I placed H/V triggers throughout every possible map that you can access during that part of the mod. And whenever you would pass under one of those triggers, it would do <TAM0009:0009:0000 (trade the blade for the blade, with no change in ammo). This would automatically bring the blade down to level 1 without impacting any of the other weapons. These triggers will only appear if a flag is set when you have the blade on the path for the 4th ending. One side effect of this is that you can't open up your inventory or map system while underneath one of these triggers, since an event in the room's script is actively running and repeatedly trading the blade for the blade. But I don't think most people noticed, since I strategically placed them so that you almost definitely won't be able to get the blade up to level 3, and you're also very unlikely to stop and open up the map system while standing directly underneath one of these triggers.
Eli
Eli
holy shit that's pretty clever lmao, nice job
Hey man! I love your fourth ending mod for Cave Story and was wondering if you had a port of it for WiiWare! Playing it on my wii would be awesome :)
HaydenStudios
HaydenStudios
Thanks, glad you liked it! Heh, it's one thing to ask me to port my mod to WiiWare, but it's another thing entirely to ask me to port my mod to WiiWare all these years later when there are much more desirable ports to play (such as CS+ on PC and Switch), and the WiiShop has been discontinued for almost 3 years now, making it much harder to obtain a copy of that port of CS. In any case, I don't know how to port mods to WiiWare, and I'm not interested in investing the time into it, so I'm afraid that won't be happening. I greatly appreciate you reaching out, though! It's great to see so many people enjoying my mod, even when it's been nearly 10 years.
Brayconn
Brayconn
Wait, if you don't know how to port mods to the Wii, how'd you get the footage of the 4th ending running on the Wii for your video?
HaydenStudios
HaydenStudios
Haha, I think you're the first person who's ever asked me that. That was Cave Story+ with the "New Music" playing, I just claimed that it was the WiiWare version and crossed my fingers that most people would automatically believe me.
I cannot describe my hatred for pizza hut
autumn_mnya
autumn_mnya
No it's just that their pizza is complete GARBAGE!!!!
It's always too greasy, and it either has too much sauce or too much cheese, never in-between
AlmaHexie
AlmaHexie
Oh my, yeah they were like that the first time I tried them in England, pizzeria aren't really a thing that can be replaced by big brands.
its
its
I completely relate to you for that. I absolutely hate their pizza.
One week ago, my one year plan mod has been released onto the forums and absolutely no comments(except Hayden, hi Hayden!) nor reviews.

That one shitpost mod: 11 comments in 3 days.

I kind of hate venting like this, but this is pretty silly now isn't it.
X-Calibar
X-Calibar
After commenting I felt guilty not playing, so I played it lol! Actually recorded my playthrough, though maybe I should edit it down first since it's currently 1hr 30mins of gameplay footage, with no commentary. Or maybe I should just write a review? Anyway, thank you for complaining xD Brought it to my attention. (And spoiler: I had fun!)
AlmaHexie
AlmaHexie
I'm glad you had fun! Well you can post about it in the thread, I would actually like to see the video of the gameplay, it interest me to see how different player react and action under the same situation and I wished that Curly's Weird Crusade could be played by everyone without meeting too many differences.
Otherwise, you are free to put a review to outline something you liked or didn't like.
X-Calibar
X-Calibar
Gameplay video posted!
I think… I'll give up entirely on CS modding. After everything that this year's been, I kinda lack motivation.

This includes losing months' worth of progress (everything after 2 July 2020 to mid-January 2021) on several projects (whether in planning phase or beyond).

I'll probably still lurk around, assuming my lousy mobile device permits it.
X-Calibar
X-Calibar
backup backup backup
Cibryll
Cibryll
PC's motherboard died on the day I wanted to make back-ups… the last back-ups are dated 2 June 2020. I'd hope it would remain on the hard drive, but apparently, it wasn't there (though I'll have to check it out myself; who knows, maybe luck'll help).

So lesson learned: always make back-ups (and maybe back-ups of those back-ups) at least once a day, because you never know what tomorrow brings. (Except maybe blackouts, haha.)
Cibryll
Cibryll
As for what I found fun about modding… I liked being able to work on multiple projects (no wonder most of them are incomplete, haha; the only "completed" one was poorly executed at best).
Of course, I've moved on from those ancient gear golems projects, but I still keep getting bizarre ideas that wouldn't be possible in a CS mod. (Like having 2000+ playable characters. Overboard, yes, but that's how I am.)

Some of the lost stuff currently remain only as fragments of memory within the Meridian of Darkness... it'd have been a new bonus area in a potential remake of Lunar Shadow (though, said remake would probably require 1000+ maps back then, which is going overboard too, haha).

... I never could think small, I guess. Maybe that's another reason my projects remain (mostly) unfinished. I'm guessing...
Articuno was the best legendary out of the trio of legendary birds.
ColdCallerLoopy
ColdCallerLoopy
I'm sorry but Moltres is better.
Cibryll
Cibryll
… Question. Would this be the Kantonian or Galarian form?
AlmaHexie
AlmaHexie
Kanto
Also there's no argumentent than your just wrong
are these forums even active anymore? i just joined and i wanna see if i get a response from anyone lol
HaydenStudios
HaydenStudios
Yeah, they're still active, just nothing like they used to be.
Raichu
Raichu
among us imposter
Totally forgot to post this here, my bad.

In July, I decided to dig into the Ikachan decompilation to make something cool out of it.
From there, I made a widescreen mod for Ikachan, which also has some widescreen art made by @Eli.

There's an English *and* Japanese version, although the Japanese version needs updated soon to use the SHIFT-JIS charset by default.

This is based off of the original english translation of the game too, although, the "staff.ptx" file had to be changed a lot because it apparently never worked correctly??

Anyways, the link is here. It's not anything big honestly, but it is a cool way to play Ikachan maybe.

Thank you, hope anybody reading this has a good day!

Also for the record, this was created solely because I was bored one day
Is it a better idea to release your mod once it is entirely done or more interesting to release a demo?
Eli
Eli
it's always good to release a demo, even if it's just asking a friend to playtest it - that way you get a fresh experience and realtime feedback/bug reports
AlmaHexie
AlmaHexie
If the amount of time needed to make the mod is much more than 6 months, then I think there's a lot of worth in releasing a demo before it's done, because waiting all that time with little to no community engagement can be exhausting.

It has been a year.

it's always good to release a demo, even if it's just asking a friend to playtest it - that way you get a fresh experience and realtime feedback/bug reports

Oh yeah, I haven't waited a whole year just to realise that what I made was kind of meh, in fact I realized what I made was cool because of play testing and feedback, as the project originally (and stayed most of) started as a side project I would do when bored or had this one random idea that I found cool.
ColdCallerLoopy
ColdCallerLoopy
I agree with Hayden and that scope plays a big factor. If you make a mod for the bi-monthly CSMC modfest, you have about a week (and some more depending on when the mods are streamed) to work on them, you typically don't want to release a demo of a mod that you spent a few days on, just release the thing when you're done with it after the modfest ends.

If you're working on like a simple challenge mod or a generally shorter project, I'd say it doesn't hurt to drop demos to gauge opinions, but I think you'd be better off finishing it and releasing post-mod updates fixing bugs and such.

For much longer and bigger projects I'd definitely recommend releasing it in parts and getting opinions and feedback on the experience. You get to see growth as both the player and the mod-producer.

But there's a strange caveat that kind plagues modding in the CS community: There's little to no incentivization. Nobody is being paid to work on a mod and the circumstances of CS' fading legacy means the community gets smaller and smaller each year; It's understandable why several members have left the community to work on bigger projects whether solo or with a team.

If you're making a mod long term or not, demo or full release, make it for the love of Cave Story. I think we're well past Cave Story's hype period and the community shows little signs of major growth unless a mod or CS makes it big with a streamer or Pixel/Nicalis drop CS2 out of nowhere.

I'm unsure, there's lots of factors that go into it all. Just do your best and release what you feel like when you feel like it, don't let burn out control you, take breaks, and make the mod because you love CS.
Many fond memories remain… even as time continues to walk forward, never changing its course.
ikachan 2 is releasing on July 14th, 2022.

This is not an official release obviously. This is an expansion developed by fans.




I swear I didn't just make this up.
Willow
Willow
Hell yeah
Nerdieo
Nerdieo
ikachan 2 really bouta be goty 2022
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