been working on the final boss for this update and it's almost finished!
sprites are pretty much done, scripting to actually start the fight is done, i just need to script the boss defeat/following cutscene + implement skipflags, and then i can start on the demo end stuff and move onto bugtesting/polishing/replacing placeholder stuff etc... that'll take a while, plus i want to implement some stuff in earlier parts of the mod (finally making the flower collectables important, for one - that's something i've wanted to set up for a few updates now but i've just been lazy lol)...
hoping to release it publicly maybe sometime this month, maybe not, we'll see :V
Depending on what your questions are, they might be better suited for different sub-forums, and it may be appropriate in some cases to bump an existing thread with due acknowledgement.
If at all in doubt, though, you can always make a profile update with your questions, and it will most likely be seen by most currently active community members who are likely to have an answer. You can also always directly message the veteran users who have stayed active this whole time- DT and I are probably your best bet.