Re: WTF story demo v 0.4
Carneval theme?
You know, with the fireball having gravity, I think it could be hacked into being "bow and arrows"... I'd like to suggest some balloon-popping mini game, but you've already got the duck shooting...
HEY!!!!
I got it! Heard about mini-golf? How about having mini-golf by using the fireball balls? You have to get the ball into the hole trough a stage with uphills/downhills that affects its momentum.
Just read the most recent blog updates. As for new tile types, how about tiles that's only possible to pass one way? Like, floors you can jump trough, but not fall trough; as well as one-way walls. Good for mazes.
As well, I imagine you could make a very interesting puzzle if you had switches that turned "Solid" areas to "Pass trough" and vice versa (which would be achieved by having an event change a lot of map tiles between the two types when a switch is shot). This could make real nasty puzzles if it's possible to get trapped inside walls as gaps solidify, thus killing you. (Like getting trapped below the tetris blocks would do). For niceness, it should be possible to see what areas would solidify and what walls/floors would liquidify (how about placing 127-spikes below a platform that turns non-solid as you hit a switch above it?)
So what I'm suggesting here is a "Way - Wall World", to traverstice SM64's "Wet - Dry World"
. Get what I mean? I feel like my explaination could do with some improvement...
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Some feedback, by the way:
>At least in WTF easy, your RAM (life?) should be restored every time you start a secret mission. Right now, it doesn't feel fair when your odds of clearing them/room for errors can vary a lot depending on if you got hit before entering them or not. Especially when you can't come back after healing yourself, like the Tetris mission. Simply; not having your life restored when starting the mini-game makes odds not being the same for every 'player'.
>I don't get wether the Cube Gun is supposed to be funny or not. It doesn't really feel so nice, seeing as it works exactly the same as the Broken Spur, but with slower shots and a higher on-screen bullet count (and dealing one more point of damage per hit). It doesn't really feel neccesary. Will it be possible to have it create cubes (Star blocks) with it later in the game, or did you just feel like the game needed another weapon that worked essentialy like the first?
>The battle against two Fire Whirrs in Ch3 Pipe Dreams, while you're submerged in water, is very possible, but it isn't clear enough that the pillars that limits the water area is indeed underwater tiles. I drowned when standing at one of them (didn't want to rush into the next bunch of enemies without having a good look at them), on the right side that should be out of the water (not a pixel of Quote's sprite was left of the pillar's boundaries on the tile, so graphically I was out of the water area even though the game counted me as being).