Thanks for helping!Make sure the new spritesheets are in the name format NpcLoremIspum.bmp with LoremIpsum being any word, really, and to have those in the Npc folder.
For this one, this is easy! Both Sand Zone and Labyrinth npcs are set to read off of Npc set 1, so all you have to do is to open up the npc.tbl file in Booster's Lab and make it so the entities seen in the NpcMaze bitmap are set to load off of Npc Set 2. And then you'll be able to use both Sand Zone and Labyrinth enemies in the same map!
wait where is this npc.tbl editor?each map draws from two (2) spritesheets. whenever you use an entity, in its data it will decide whether to draw its sprites from the first option, the second option, or something like npcsym or regu. you can change which sprite sheet (1 or 2) they draw from with booster's lab's Edit npc.tbl button. you can just make a new .bmp and name it using the same naming conventions like noxid said (each one like NpcName basically), then in the mapdata section you would change Npc Set 1 or 2 to your new file, assuming you're using booster's lab.
sorry i keep on forgetting that...If you're going to make posts right after each other like that then please just edit the old one
Try using "Parallax scroll (clouds)".I can't seem to get the fog background to show...
It just shows black anyone know why?
I try setting it to fixed, move slow, and scroll fast left but nothing works
Yeah i'm using the bkFog thingAre you using the bkFog bitmap? If so, is it at 320x240 resolution? The game cannot render backgrounds from any bigger size.
What's parallax scroll clouds?Try using "Parallax scroll (clouds)".
I will assume you use Cave Editor:.......ALSO does anyone know how to remove max life????? I didn't find the answer anywhere
I tried adding 1001 life but... that just gave me 1001 life!
wait where is this npc.tbl editor?
I tried downloading boosters lab but whenever I click on a map it won't load
Am I missing something?
It still has that blue/purple title screen saying "Boosters Lab" in the middle
Whenever I click on the 4 options
Tile
Entity
Map
ScriptData
it just shows me a random picture of a cat and some buttons
I'm gonna try to clear up a few Booster's Lab-related things using screenshots. This should help just in case you end up using Booster's Lab for some things. At the end, I also answer your question on bkFog not working.What's parallax scroll clouds?
I'm not editing this one in because the last post is getting kind of full plus i'm not sure if people are ignoring this because it doesn't show any new messages
please don't give me a warning or anything I just am super new to all of this fancy stuff that you guys seem to act like it's 2nd grade math
I'm honestly so confused though.
One of my other maps I can change the background EASY
But this other one seems to be IMPOSSIBLE. Nothing is changing. It just keeps showing black.
Am I doing something wrong with this map? WHY IS IT SO BROKEN!?!?
Thanks for helping!I'm gonna try to clear up a few Booster's Lab-related things using screenshots. This should help just in case you end up using Booster's Lab for some things. At the end, I also answer your question on bkFog not working.
- Load the mod you want to edit.
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Note: If you click "Load last", it will load up the last mod you saved work on.
- You should end up with something like this:
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- To open a map to edit, double-click on the map name in the list under Map listing.
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- It may take a while to load if it's the first map that's opened right after opening Booster's Lab, but you will end up with this:
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- As you can see, we are currently in Tile mode (the bubble next to Tile is filled in). As you can imagine, this is where you change the tiling. A nifty trick in this mode is to double-click in the Tileset to pop it out into its own separate window.
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- If you click the bubble next to Entity, you lose the ability to affect the tiles, but gain the ability to place, remove, and edit entities.
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- It depends on the version you are using, but with the latest version you mouse over the space you want to add an entity and press "I".
- This also happens to be the mode in which you can edit npc.tbl. To edit it, just click the button...
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- ... and you'll be brought to this window.
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- Clicking the bubble next to Script will bring up various tools involving editing the script, but I usually ignore most of them...
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- ... in favor of the Script window that automatically pops up the first time you click the Script bubble.
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- When you click the final bubble next to Mapdata, you will be brought here.
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- This is where you change various things like the background, how the background scrolls, what tilesets are used, and more.
- To answer your question on making bkFog work:
1. Next to Background, make sure it's set to bkFog.
2. Next to Scroll Type, select "7 - Parallax scroll (clouds)". This is necessary for making each "layer" of clouds in bkFog move to the side at different speeds instead of tiling like bkBlue is supposed to.
3. The background should now be a functional bkFog.
Note: If it is still black, I faintly recall that it might be due to you adding more maps than the game can handle. I could be wrong, however.
question:Make sure the new spritesheets are in the name format NpcLoremIspum.bmp with LoremIpsum being any word, really, and to have those in the Npc folder.
For this one, this is easy! Both Sand Zone and Labyrinth npcs are set to read off of Npc set 1, so all you have to do is to open up the npc.tbl file in Booster's Lab and make it so the entities seen in the NpcMaze bitmap are set to load off of Npc Set 2. And then you'll be able to use both Sand Zone and Labyrinth enemies in the same map!
some types of NPC have special behaviour to run animations when they reach a certain amount of health. When this happens, instead of normal death behaviour, the animation plays and the NPC becomes unshootable. This is very common for labyrinth enemies in particular. So, it probably won't work for that NPC. You can use a different one and change its sprites probably, though, for that kind of behaviour.
are those the bunny statues?one of the statue types would probably be a good pick
i cant find many since i'm using sandzone and labyrinth sprites already in one mapI dunno just go through the list and pick something you don't need