Mar 8, 2017 at 1:57 AM
Join Date: Aug 12, 2013
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Posts: 383
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well perhaps now you can find the motivation to submit a pull request on github that fixes those issues
bring it on
well perhaps now you can find the motivation to submit a pull request on github that fixes those issues
Where can you change how many bullets can be on screen at one time?
Where can you change how many bullets can be on screen at one time?
Yes.
Where can you change how many bullets can be on screen at one time?
I believe this has what your looking for:
https://www.cavestory.org/forums/th...apon-hacking-tutorials-7-weapons-so-far.5240/
Okay, there's a bit of misinformation here. As well as a universal limit on the amount of bullets existing at a time, each weapon has it own separate maximum bullet values. For example, you can only have 1 Blade thrown at a time, you can only have 2 Polar Star bullets on the screen with the exception of the Spur.There's no method of increasing the bullet limit there.
Theres a bullet limit?
If you want to see how that is done, maybe you should take a look at Critter Tower Defense and Rise of Ballos, two mods of mine. RoB also has an increased entity limit too.for individual weapons there's a function called in the gun code somewhere that checks how many of that type are present
as for the TOTAL limit of all bullet objects, you'd need to rearrange some memory so not as easy
CPU DisasmHow can you edit the range in which an enemy can detect the player (ASM of course). I'm trying to increase the distance before a gatekeeper begins to move towards the player.
I found it, thanks!it's a hackinator module it shouldn't be too hard to figure out which one but i forget specifically