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Quick Modding/Hacking Answers Thread

Sep 24, 2016 at 12:57 AM
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1. Thanks! the link to the new positions says I don't have the permissions to view it though?

2.What should I do if I have a <TRA that, upon reaching the destination, doesn't seem to spawn Quote and just repeats the <FAI over and over?
Here's the code:
#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0096:90:0006:0007
 
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Sep 24, 2016 at 1:48 AM
Catz R cool
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1. Thanks! the link to the new positions says I don't have the permissions to view it though?

2.What should I do if I have a <TRA that, upon reaching the destination, doesn't seem to spawn Quote and just repeats the <FAI over and over?
Here's the code:
#0100
<PRI<CNP0100:0000:0000
<SOU0011<FAO0001
<TRA0096:90:0006:0007
In the new map, make an event that actually fades in.
According to what you said about repeating the <FAI, it seems like the new map you're transporting to has either no script or a corrupted script. Thus the game will keep playing the previous script run, which'll be the <TRA into the same map.
 

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Sep 28, 2016 at 5:07 PM
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How would I make the game always draw the player's HP value in the HUD with 2 digits (if the HP value would normally only take up 1 digit, the 2nd digit would be 0)?
 
Sep 28, 2016 at 5:16 PM
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Sep 28, 2016 at 5:19 PM
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Oct 11, 2016 at 9:48 AM
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Hi guys. Ive been working for days on getting my door to work. It transports my character fine, and follows the entering map script as well. The only problem is, every time i interact with another entity, it plays the entering map script. I have tried for days to get this to work. Can somebody please help.
 
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Oct 11, 2016 at 9:50 AM
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Hi guys. Ive been working for days on getting my door to work. It transports my character fine, and follows the script text /fade in. The only problem is, every time i interact with another entity, it plays the entering map script. I have tried for days to get this to work. Can somebody please help.
Make sure the other entities use a different event number than the door entity.
If they do have different event numbers, make sure those events are defined in the script.
 
Oct 11, 2016 at 9:52 AM
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Already done all that
 
Oct 11, 2016 at 9:53 AM
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Oct 11, 2016 at 9:55 AM
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How do i do that?
 
Oct 11, 2016 at 9:56 AM
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Oct 11, 2016 at 9:58 AM
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Eggs
 
Oct 11, 2016 at 9:59 AM
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Oct 11, 2016 at 10:04 AM
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not letting me, it says 'file does not have an allowed extension' when i try and upload
 
Oct 11, 2016 at 10:05 AM
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not letting me, it says 'file does not have an allowed extension' when i try and upload
Compress the 3 files into a ZIP file (look up a tutorial if you don't know how) and upload that.
 
Oct 11, 2016 at 10:13 AM
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there you go

please ignore the terrible dialogue
 

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Oct 11, 2016 at 10:26 AM
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there you go
The TSC file said:
#204
//...
#205
//...
#206
//...
The event numbers in the script must always be 4 digits long. Just add a 0 to the end of each one and you'll be good.
Might as well point out some other issues:
  • The closed chest object has both the "Interactable" and "Run event on contact" flags on, when only the "Interactable" flag should be on,
  • The open chest object has the "Interactable" flag off when it should be on,
  • And there are no line breaks in the dialouge (hint: when the text turns red, it means that it goes over the character limit of 35 characters and that you need a newline, except when it happens exactly on the last 35th character, where you must not put a newline).
 
Oct 11, 2016 at 10:30 AM
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acknowledged. thanks for helping! it all works perfectly now.
 
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Oct 14, 2016 at 10:35 AM
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Hi, how do i make a save point(script,not entity placement)?
Also, how would one script a boss battle?
 
Oct 14, 2016 at 10:46 AM
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Hi, how do i make a save point(script,not entity placement)?
You don't need to change your scripts to place a save point, simply place the save point entity, make it interactable and give it an event number of 16.

Also, how would one script a boss battle?
The way to script a boss battle depends on what boss you're trying to script.
 
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