May 7, 2015 at 2:42 PM
Based Member
"Life begins and ends with Nu."
Join Date: Dec 31, 2011
Location: United States
Posts: 2314
Age: 27
There is no specific animation for the Red Demon exploding, but you can do a bit of a workaround to give such an illusion. Try using this:
Code:
<CNP0250:0004:0000<SOU0025
This turns the Red Demon into smoke (assuming that your red Demon entity has event number 0250), and plays an enemy killed sound. It doesn't generate any power crystals, though.

Also, the sound for opening a chest is sound number 0022.
 
May 7, 2015 at 6:08 PM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 845
Age: 23
I was doing this with assembly, because I need to have the gamestate not change to the death state so the player NPC can fall then continue the death script. Actually, I just need the gamestate to not change, really. How could I prevent the change in game state, the noise, and sound. I need it so I can make the player not explode, but rather fall to the ground. I already have the fall to the ground part done, but I at least need the gamestate to stay the same.
 
May 9, 2015 at 9:32 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Oct 11, 2014
Location: West Philadelphia (Born and raised)
Posts: 94
So turns out DNA did work but I just wasn't paying attention, sorry about that. :/
But now I'm starting up a new boss fight with pooh black, and there are two bugs that I need help fixing. First being when you meet him, you talk to him, but in a cutscene-ish way. I used FOM to show that the player was talking, and I used FON to show that he was talking. But when I run it, the screen barely moves 2 pixels at a time slowly. Second being while I fight him, when he attacks he just disappears. This is the last part of the demo too, so I definitely need help.
 
May 10, 2015 at 1:42 AM
Its dark in here
"Deaths: 4000"
Join Date: Nov 21, 2013
Location: farther
Posts: 922
Age: 27
Gavintendo64 said:
when he attacks he just disappears. This is the last part of the demo too, so I definitely need help.
when he attacks, when he dissapears, does he fly up but not come down?
 
May 16, 2015 at 12:26 AM
The "C" in "college" is for "crippling debt".
Bobomb says: "I need a hug!"
Join Date: Nov 12, 2014
Location: East Coast America
Posts: 759
Age: 23

How do I get the <IMG hack to work when used in an item description? The image won't show up if I put the <IMG command in an item description, and I want to create a sort of journal that has pictorial entries and... well... looks like a journal.
 
May 18, 2015 at 12:17 AM
Stoned Member
"All your forum are belong to us!"
Join Date: Sep 22, 2012
Location: Hell
Posts: 560
Quick modding questions and answers thread. It's somewhere in the modding discussion or showcase I think.
 
May 18, 2015 at 1:20 PM
Junior Member
"It's dangerous to go alone!"
Join Date: Sep 4, 2014
Location: South Korea
Posts: 44
how to add gravity in npc76, npc124, npc168 ??
(because i make woodbox npc [small,medium,large])
 
May 18, 2015 at 3:06 PM
beep boop
Bobomb says: "I need a hug!"
Join Date: Aug 16, 2014
Location: no
Posts: 845
Age: 23
Assembly. You would have to add some velocity, and some other stuff.
 
May 25, 2015 at 9:52 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Sep 4, 2014
Location: South Korea
Posts: 44
Bionicobot said:
Assembly. You would have to add some velocity, and some other stuff.
use Assembly, By the way, it passes the floor so how?
 
May 30, 2015 at 7:14 AM
Junior Member
"It's dangerous to go alone!"
Join Date: Sep 4, 2014
Location: South Korea
Posts: 44
how to change hitbox npc124, npc168 ??
i useed booster's lab V0.3.3.5 npc table edit by the way,
thay hit box different working help plz
 
May 30, 2015 at 2:40 PM
Junior Member
"Fresh from the Bakery"
Join Date: May 9, 2015
Location: Right behind you.
Posts: 18
You know those images you get in the credits of Cave Story?
I want to replace them with something else.
How do I replace the Credits Images?
 
May 30, 2015 at 2:52 PM
scrungy
Bobomb says: "I need a hug!"
Join Date: Oct 7, 2011
Location: PrtWeed
Posts: 777
Age: 24
Resource Hacker
 
May 30, 2015 at 8:51 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
diph.php
Here, specifically
 
Jun 9, 2015 at 7:06 PM
LSD
"..."
Join Date: Jun 2, 2011
Location:
Posts: 397
Age: 25
I asked this a while ago and it seemed to be overlooked I guess but how might one go about changing the function of a key press to the running of a tsc event? The button in question (or perhaps the function in question) is the map opener. If anyone could help figure this out that'd be great. Thanks
 
Top