Apr 22, 2015 at 1:24 AM
Join Date: Apr 5, 2013
Location: In my mind and of my body.
Posts: 1642
Age: 27
Bionicobot said:I meant make the dog NPC's actual placement relative to the player be directly on top of the player, thus allowing me to make it turn into NPC 150, for animating purposes. Moving the graphic will not help me much, since the NPC will still be right beside him.
Also, how would I replace the regular death code with the drowning code? Is there any way I could just make a jump to it and have it still work?
Umm, make the graphic display a black square of 16x16 pixles area by default?
And the npc code I wrote makes the npc /always/ exactly where the player is.
Oh crud now that I think about it,
Not to hard if you understand basic assembly, though you might be better off re-writing the code entirely in case you wanted to do more with the NPC or don't want to hassle with the NPC's state table. Good luck.