Quick Modding/Hacking Answers Thread

May 5, 2012 at 5:18 AM
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Actually it's purely flag based. Flag 563 will determine which gun she shoots.

Also her gun's code just spawns regular bullets, so it's a quick ASM hack to have her shoot level 3 spur shots or level 3 super missiles.

thanks!
Have you got the offset for that hack?
 
May 5, 2012 at 5:16 PM
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Mixer, Noxid's compendium has the offset for every single NPC.
It really isn't that hard to figure out from there.
 
May 5, 2012 at 5:58 PM
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But I wanted offset for Curly A.I.'s bullet

EDIT: I don't need it anymore, I made a shuriken launcher in my mod right now.
 
May 10, 2012 at 8:19 PM
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My cave editor wont let me save edited sprites. I don't know why this is. Someone help me!
 
May 10, 2012 at 8:22 PM
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Settings -> Remove read only status from files
 
May 10, 2012 at 8:29 PM
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Wow... i feel dumb now. haha thanks
 
May 10, 2012 at 9:25 PM
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Why would you even use Cave Editor to edit .pbm's or .bmp's.
MSPaint is where it's at, bro.
 
May 10, 2012 at 10:40 PM
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true... but i'm newer with stuff like that. I just wanted to edit colors for now so it should be okay until later.
 
May 11, 2012 at 2:48 AM
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Using a paint program (any paint program) is a thousand times better and easier than using a cave story editor's sprite editor. You're incredibly restricted resource-wise, and you're limited to a certain colour palette. Ask anyone here, and I guarantee that probably almost everyone will say that they never use the sprite editor.
If you're unsure how to start editing, Cave Editor has a very handy option in Game Settings that allows you to change all .pbm file extensions within the Cave Story folder into whatever type you want. Most people use .bmp, but you could use .png or .jpg if you wanted to.
 
May 11, 2012 at 3:01 AM
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no you can't

jesus

png and jpg are entirely different file formats, stop disseminating false information
 
May 11, 2012 at 3:05 AM
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Dammit you caught me noxid
But yeah what he said. My preferred file type is .mag but I guess that's not allowed.
 
May 11, 2012 at 4:51 AM
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Ok cool. Thanks for all the info i'll start on that.
 
May 11, 2012 at 1:38 PM
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Is it possible to make the Zzz... Effect float upwards without going to the right?
EDIT: How to remove the recoil from machine gun?
Second edit: I have managed how to remove the recoil, but if you shoot down, you will fall slower :-)
 
May 30, 2012 at 2:29 PM
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I have all of Cave Story's images in a bmp (16 bit) format, but when I change the color of something, it just shows up in a grayish color. Will this be fixed if I save the image as a 24-bit Bitmap image? I just want to make sure before I accidentally screw up my game.
 
May 30, 2012 at 2:36 PM
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Jun 5, 2012 at 2:51 PM
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The Blade uses its 'shoot right' sprites when shot down. How to change them to 'shoot left' using ASM?
 
Jun 6, 2012 at 5:27 AM
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Wait, does the blade even have different shots for left and right? I thought it was basically symmetrical

Anyway, you should look for something that modifies [E_X+40] since that's your direction variable if I recall. Setting it to 1 or 0 will tell the code that allocates the framerects whether to use the set for facing left or for facing right.
 
Jun 6, 2012 at 5:33 AM
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Ok, thanks. But I think I was searching for it, but I'm not sure.
It will be in the bullet code, right?
 
Jun 6, 2012 at 5:38 AM
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yes, bullet code also handles framerects
 
Jun 6, 2012 at 5:45 AM
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