Apr 1, 2012 at 10:03 PM
Based Member
"Life begins and ends with Nu."
Join Date: Dec 31, 2011
Location: United States
Posts: 2314
Age: 27
The X and Y axises (axi?) begin in the top left corner, in case you didn't know. So the top left corner of your map is at 1,1.
Two corrections.
1) The plural form of axis is axes.
2) The top left corner of a map is (0, 0), not (1, 1)

But yeah, it does start in the top left corner of the room.
 
Apr 1, 2012 at 10:04 PM
Junior Member
"Fresh from the Bakery"
Join Date: Apr 1, 2012
Location: Boston
Posts: 12
Age: 24
Thanks you both ,you made it easy to understand :)
I'm gonna check that guide.
 
Apr 2, 2012 at 10:50 PM
Senior Member
"This is the greatest handgun ever made! You have to ask yourself, do I feel lucky?"
Join Date: Jan 12, 2012
Location: West Philadelphia born and raised on the playgroun
Posts: 98
Age: 24
How does
 
Apr 2, 2012 at 11:03 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Care to elaborate? That question's a bit vague.
 
Apr 4, 2012 at 9:20 PM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3054
Look harder
They should be in the setup step
 
Apr 6, 2012 at 3:21 PM
Based Member
"Life begins and ends with Nu."
Join Date: Dec 31, 2011
Location: United States
Posts: 2314
Age: 27
Quick question:

In the stage folder,

.tsc = the script files for a room
.pbm = the image files for the tile sets

Would someone please tell me what .pxa, .pxe, and .pxm directly correspond to? Thanks.
 
Apr 6, 2012 at 3:42 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Attributes (of tileset). Entities and Map
 
Apr 7, 2012 at 1:58 AM
LSD
"..."
Join Date: Jun 2, 2011
Location:
Posts: 397
Age: 25
Quick question
Is it possible to have the player fight just one of Ballos' forms other than all of them (i.e form one)

I didn't check the game for the answer, I just had an idea
 
Apr 7, 2012 at 2:15 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Yes. In Pixel's code there are four death events for ballos: #0500 (I think) is first form's death sequence and animates the special boss of the map, and starts the second form. When the second form is defeated #1000 is called, a flag is set and animates the special boss so it becomes the third form. When it dies it calls #1000 again, however a <FLJ changes the event to #1001, which starts the fourth form (and I believe another flag is set). After this the same thing happens IIRC: it FLJ's to #1002, which starts the fourth form death sequence and the final cutscene.

What you need to do is look for the event with the BOA/ANP for whatever form you want (whatever event the h/v trigger triggers for first, #0500 for second, #1000 for third and #1001 for fourth) and then use the boss' death event (#0500 for first form or #1000 for others) and paste the death sequence of the form you want in that event.

For example if I only wanted Ballos' fourth form, then I would start it immediately using the <BOA from #1001, then change #1000 so that the death sequence code for the fourth form (event #1002) is contained in that event.

However, no matter what form you use (except for the first), I recommend you always use the fourth form's death event, because that makes it explode. Otherwise it would just stay there.
 
Apr 7, 2012 at 2:22 AM
LSD
"..."
Join Date: Jun 2, 2011
Location:
Posts: 397
Age: 25
So, load the fight with his first form and have his death event be his forth form death event
How is this done
[/tiredcomplaint]
 
Apr 7, 2012 at 2:27 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
Actually all you do is start the first form's death sequence (as I said above). So find the <ANP from the h/v trigger's event (which I can't remember) to load the boss, then use the <ANP from #0500 to make Ballos fly up into the air. That's the end of him. There's not much else you can do with the death sequences unless you hax.
 
Apr 7, 2012 at 2:28 AM
LSD
"..."
Join Date: Jun 2, 2011
Location:
Posts: 397
Age: 25
MagicDoors said:
Actually all you do is start the first form's death sequence (as I said above). So find the <ANP from the h/v trigger's event (which I can't remember) to load the boss, then use the <ANP from #0500 to make Ballos fly up into the air. That's the end of him. There's not much else you can do with the death sequences unless you hax.

And I can't hax
Thank you
 
Apr 7, 2012 at 2:31 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
No problem. It's one of the few things I know about bosses.
 
Apr 15, 2012 at 3:46 PM
Member Title
"All your forum are belong to us!"
Join Date: Mar 9, 2011
Location:
Posts: 629
Say I would like to replicate something like the scene where Quote drops into Mimiga Village at the beginning of Cave Story. I have looked through a vanilla copy of Cave Story, but so far I have learned almost nothing. I know I can use <FON to keep the screen focused in one place and use <MYD to set direction to upside-down, but I am completely lost as to how I could make my character crouch upon impact with the ground.
 
Apr 15, 2012 at 4:18 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
<WAS
WAit until Standing ?
 
Apr 15, 2012 at 8:37 PM
Member Title
"All your forum are belong to us!"
Join Date: Mar 9, 2011
Location:
Posts: 629
That would help pausing the script while my character is falling, but I don't know how to make them transition into, then out of, the falling sprite.
 
Apr 15, 2012 at 8:41 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Well just use <ANP ... the "crashed" animation is right listed in anp.txt in like the first part.
You wouldn't animate the player character directly, but rather an entity 150
 
Apr 18, 2012 at 3:51 PM
Junior Member
"Fresh from the Bakery"
Join Date: Apr 14, 2012
Location: Seriously?
Posts: 12
Age: 25
when i was making a mod.....i used cave editor.When i saved the edited stuff, it said :Error saving file!'
please help i will give credit to them by editing the Credit.pbm
 
Top