Aug 31, 2011 at 3:56 AM
Senior Member
"Huzzah!"
Join Date: Aug 10, 2011
Location:
Posts: 222
Thanks for trying to help, but I'll just wing it for what I'm trying to make it work for.
 
Aug 31, 2011 at 3:59 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
linkruler said:
Thanks for trying to help, but I'll just wing it for what I'm trying to make it work for.

*facepalm*
Don't settle for less than your expectations, unless it's absolutely impossible or very hard to do. I guess if you're leaving it until after the demo that's okay, but still, you shouldn't give up on those things so easily if you want your mod to look great.
 
Aug 31, 2011 at 4:03 AM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998


How to script and entity

This shows you how to set an entity and link it to a script and run an event with it
If it's too fast pause it then watch again
 
Aug 31, 2011 at 11:20 PM
Senior Member
"Huzzah!"
Join Date: Aug 10, 2011
Location:
Posts: 222
I have a quick question. When I play as my character in my mod, it looks like he has a beard from the black pixels. What color should I replace it with?
 
Aug 31, 2011 at 11:45 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
pure black (00 00 00), as opposed to "almost black" (anything else).
 
Aug 31, 2011 at 11:46 PM
Creating A Legacy...
Bobomb says: "I need a hug!"
Join Date: Sep 6, 2009
Location: The Balcony
Posts: 852
Age: 29
Huh do you mean its seethrough? If so change it to a very very dark blue :rolleyes:
You see the CS engine automatically changes anything black to seethrough.
 
Sep 1, 2011 at 10:56 PM
Senior Member
"Huzzah!"
Join Date: Aug 10, 2011
Location:
Posts: 222
Okay, another problem, I tried to put in the third kazuma part, but when I open the door,it just fades out, then fades back in at the same location.
 
Sep 2, 2011 at 1:10 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
You probably don't have the <TRA to the Kazuma map, or the <TRA starts a useless event.
 
Sep 3, 2011 at 11:37 PM
Senior Member
"Huzzah!"
Join Date: Jun 28, 2010
Location: Scotland
Posts: 205
Age: 34
Hey i'm wondering if an assembly novice like myself could make a boss taller?

Specifically i need to make Balfrog three or four times taller, aesthetically. His collision would remain the same, just his looks. I just wanted to experiment with his size and i'm not sure where to start. I've never touched a framerect before, which i think is what this is about.
 
Sep 3, 2011 at 11:44 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Yes, framerect editing is one of the simplest things you can do. If the collision needs be unchanged, then this is also optimal.

Balfrog you say? Let me see what my function listing says....
It looks like his framerects start at 0x479039. The framerects are grouped in bunches of four, Left Up Right Down, specifying sides of the rectangle that make the frame. To make one taller, make the Up rect smaller. You may need to just rearrange everything on the sheet though if it needs to be as big as you say.

If you don't even know the basics of changing values with assembly then you should read carrotlord's guide I believe. Anyway it's the stuff that looks like this:
Code:
00479061  |.  C785 78FFFFFF>MOV DWORD PTR [EBP-88],0
0047906B  |.  C785 7CFFFFFF>MOV DWORD PTR [EBP-84],30
00479075  |.  C745 80 50000>MOV DWORD PTR [EBP-80],50
0047907C  |.  C745 84 70000>MOV DWORD PTR [EBP-7C],70

That is frame 1 (not to be confused with the first frame, frame 0). Have fun. Remember all values are in hexadecimal.
 
Sep 3, 2011 at 11:59 PM
Senior Member
"Huzzah!"
Join Date: Jun 28, 2010
Location: Scotland
Posts: 205
Age: 34
Thanks! I'd need to try and adjust this for every frame i guess? I'll give it a go for sure, see if it's going to work how i'd like.
 
Sep 6, 2011 at 9:45 PM
Junior Member
"Fresh from the Bakery"
Join Date: Sep 6, 2011
Location:
Posts: 11
Noob question: I'm using CaveEditor and I can't seem to find Quote's sprite set. Anyone able to help out there?
 
Sep 6, 2011 at 9:48 PM
In my body, in my head
Forum Moderator
"Life begins and ends with Nu."
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Sep 6, 2011 at 10:28 PM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
It's called MyChar.pbm, and it's in the data folder. It isn't in the Npc or Stage folders. The Npc folder is for entity sprites. (Quote is not an entity.) The Stage folder is for map data, all you ever need to change in there might be the files that start with Prt, but that's when you want to change the map tileset. Note that every file must be there; if a file is missing, CS will shut down.
 
Sep 9, 2011 at 12:45 AM
inside is yello
"..."
Join Date: Jun 21, 2011
Location:
Posts: 363
Not to be idiotic, but are there .org files of the unused Cave Story songs? (Specifically Pier Walk)
 
Sep 9, 2011 at 1:30 AM
Been here way too long...
"Life begins and ends with Nu."
Join Date: Jan 4, 2008
Location: Lingerie, but also, like, fancy curtains
Posts: 3054
Yes.
I don't have a link tho
 
Sep 9, 2011 at 1:34 AM
Offensive User
"Big Joe Tire and Battery Restaurant! Opening Soon! Eat at Big Joes!"
Join Date: Sep 7, 2011
Location: IT'S TIME FOR A SHAQDOWN
Posts: 539
Sep 12, 2011 at 3:26 AM
Senior Member
"Huzzah!"
Join Date: Aug 10, 2011
Location:
Posts: 222
Hello. I'm trying to change the drowning sprite, but I can't find the folder. I know I've seen the answer somewhere, but I can't find it
 
Sep 12, 2011 at 3:29 AM
Professional Whatever
"Life begins and ends with Nu."
Join Date: Jan 13, 2011
Location: Lasagna
Posts: 4481
No offense, but YANQ (yet another noob question, this will provoke much flaming at me probly)
Caret.pbm, in the original data folder
 
Top