Aug 30, 2011 at 11:52 PM
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LunarSoul said:
...Please read the forum rules first. >.<

Which rule is he breaking?
 
Aug 30, 2011 at 11:53 PM
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Well, now that I think about it more, he might not be.
I just always got lectured when I did something like that.

And yes, that is the problem.
 
Aug 30, 2011 at 11:54 PM
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I just don't know if I can run multiple events in a row (or how to)
 
Aug 30, 2011 at 11:56 PM
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What? You don't need to do that ever. The entities are just for controlling with <ANP. You only use the event set in Game Settings.
 
Aug 30, 2011 at 11:57 PM
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Well, without the event set to the character, it still doesn't work
 
Aug 31, 2011 at 2:35 AM
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Okay, so I experimented, and put <FAOxxxx after the anps and then watched the opening cutscene. It faded in then immediately faded out.:o
 
Aug 31, 2011 at 2:38 AM
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Another rule broken: don't double post.
Your problem is that you need <WAIXXXX's. Otherwise it only performs the event for a split second.
 
Aug 31, 2011 at 2:39 AM
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Do you have <WAIs between the <ANPs? I've made this mistake many times.
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Dang it Lunar
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Is that what they call 'getting ninja'd'
 
Aug 31, 2011 at 3:00 AM
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LunarSoul said:
Your problem is that you need <WAIXXXX's. Otherwise it only performs the event for a split second.

What should I fill in for the xxxx's?
 
Aug 31, 2011 at 3:13 AM
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linkruler said:
What should I fill in for the xxxx's?

The amount of time you want the animation to go on. If you want a character to walk for 60 ticks for instance, you put in 0060 and then <ANP him/her to make him/her stand still.
 
Aug 31, 2011 at 3:16 AM
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The best way to find a good number is to experiment.

Also, have you read DragonBoots' modding guide? You really should read that and use the search function before posting here.
 
Aug 31, 2011 at 3:24 AM
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They're still standing still- here, I'll put what I typed in this spoiler
#0100
<KEY<FAI0000<ANP0150:0051:0002<WAI0010
<ANP0117:0010:0002<WAI0010
<ANP0082:0030:0000<WAI0012
<ANP0150:0020:0002<WAI0010<END
 
Aug 31, 2011 at 3:27 AM
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Try higher numbers, that's really, really short.
 
Aug 31, 2011 at 3:29 AM
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You're using their types instead of their event numbers, that is the problem you are having. You need to give your curly/quote an event number of like 300 and then use <ANP0300:etc.
 
Aug 31, 2011 at 3:31 AM
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How do you even know that? Wouldn't you need to see his map to know that?

EDIT: Looking back at his code, it is pretty obvious.
 
Aug 31, 2011 at 3:31 AM
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Do you mean 100s, 200s? I've gone up to 110 so far, and they're still staying still
 
Aug 31, 2011 at 3:35 AM
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<ANP0150:0051:0002<WAI0010
<ANP0117:0010:0002<WAI0010
<ANP0082:0030:0000<WAI0012
<ANP0150:0020:0002

Entity 150 is Quote, entity 117 is Curly, I know these. I'm assuming he thinks that the entity type goes first in <ANP, due to his script. I'm saying that if the entity that is quote doesn't have the event number 150 assigned to it, this won't work.
 
Aug 31, 2011 at 3:38 AM
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GIRakaCHEEZER said:
Entity 150 is Quote, entity 117 is Curly, I know these. I'm assuming he thinks that the entity type goes first in <ANP, due to his script. I'm saying that if the entity that is quote doesn't have the event number 150 assigned to it, this won't work.

Yeah. I was thinking that 115 was Quote, but that must be the Quote teleport NPC or something. I just noticed that his numbers were very random. (117, 82, 150...)
 
Aug 31, 2011 at 3:48 AM
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This is getting ridiculous! I moved it to 400 and it still doesn't work.
 
Aug 31, 2011 at 3:49 AM
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Make sure the entity has the same event # as the ANP0400:YYYY:ZZZZ.
 
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