Jun 28, 2010 at 5:16 PM
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It's ok, i guess its one mistake iwont make again next time.

But i'll need to edit TSC's at some point somehow. If i try
and load any script it seemed to crash CE. Sue loaded the
main scripts but i dont know how to load the stage specific
ones.

Again dont stress over my losing the hack, i'm just learning
so hopefully i can do much better than i did then.
 
Jun 28, 2010 at 6:57 PM
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Sorry, I don't think sixtysecond's realised how stuck you were.


Miles_Valentine said:
cave
editor always crashes when i try to edit the script.
You probably have the files for cave story set to read only. Unset this, or choose the option in Cave Editor which unsets read only.

Miles_Valentine said:
I wasnt really sure what you meant by finding it in the TSC
TSC is the script language that the body of cave story works on.

Miles_Valentine said:
Thanks for your help. I wasnt really sure what you meant by finding it in the TSC. Iwent to the data/stage/ folder and opened up the "cave.tsc" in wordpad but that thing you mentioned isnt there. I'm probably doing somethign wrong.

I don't use CE much, so I'm pretty much going off by memory, but when you chose what map you want to edit, I think there's a button that says something like "Edit Script" That's what you're looking for in regards to finding the tsc.


Miles_Valentine said:
Once i shoot at it until it is
dead, i try to walk through it and quote just looks at it with a question
mark.

I think you forgot to move the second entity that was there when you were editing the map. It's pretty vague without more information about it.


Miles_Valentine said:
Again dont stress over my losing the hack, i'm just learning
so hopefully i can do much better than i did then.

You can rescue it if you want, it's not that hard. All that you'll lose is any changes regarding to background settings (Or assembly, but I know you haven't done that yet). But if you don't really care about it, you can start again.
 
Jun 28, 2010 at 7:14 PM
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Thanks i've changed the read only option. In the meantime i've been trying to get my head around TSC. I found a TXT/TSC encoder/decoder on the main site and i'm reading the code and visualising what happens in game.

I think that i was hasty in my first attempt really, and i have a more organised set of directories now. Taking my time, i can make a mroe realistic and enjoyable attempt. But it would be nice if i could get those maps back.
 
Jun 28, 2010 at 7:59 PM
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Replace your corrupted doukutsu.exe with a fresh copy doukutsu.exe from a vanilla cave story installation. You'll have to reset background info, but map data isn't stored in it, so It should still be safe. From there choose if you're going to use sue's workshop or cave editor, since you don't want this to happen again (Really, just choose if you're going to use CE or not, CE can work off a sue's modified exe, but not the other way around)
 
Jun 28, 2010 at 9:31 PM
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Fraid theres another problem now... that cave editor program says it failed save map data...Any time i try and save, having changed something.
 
Jun 28, 2010 at 9:49 PM
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Miles_Valentine said:
Fraid theres another problem now... that cave editor program says it failed save map data...Any time i try and save, having changed something.

Check the properties of the "doukutsu" folder so that "read-only" is not applied. When it asks whether or not to do this to subfolders and files, click yes.
 
Jun 28, 2010 at 10:13 PM
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Thankyou! It worked a treat.

It proves that CE's feature to remove read only status... Only works some ofthetime.I had that on.
 
Jun 29, 2010 at 5:03 AM
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Is there a program that transfers MP3s to ORGs?
 
Jun 29, 2010 at 5:07 AM
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Mp3s are formatted very differently from orgs, that are arranged more like a midi, so there is no way to convert an mp3 into an orgi. I do believe that there is a way to change the music file type that cavestory accepts, but I personally do not know how to do it (perhaps one of our senior assembly hackers could help?).
 
Jun 29, 2010 at 5:44 AM
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I thought so, just checking because I can't really compose music.
 
Jun 29, 2010 at 6:12 AM
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Where is the polar star's speed located in?
 
Jun 30, 2010 at 5:06 PM
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p196954-0-255lxmb.jpg
Did I define my tiles right?
 
Jun 30, 2010 at 7:01 PM
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Yes, if the black tile in the coords 3 ; -9 is supposed to be a solid one
 
Jun 30, 2010 at 7:28 PM
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WoodenRat said:
Yes, if the black tile in the coords 3 ; -9 is supposed to be a solid one

It's got white dots in the corners like in PrtWeed. So yes, I did it right! Woohoo!
 
Jun 30, 2010 at 11:57 PM
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What am I doing wrong? T_T

p196957-0-wtfynotwork.png
 
Jul 1, 2010 at 4:29 PM
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What is the name of the org in the EXE for the title theme? I tried KODOU but that isn't it.
 
Jul 1, 2010 at 5:07 PM
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Double post of raeg

Answer eet!
sixtyseconds said:
what is the name of the org in the exe for the title theme? I tried kodou but that isn't it.
 
Jul 1, 2010 at 7:13 PM
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WoodenRat said:
What am I doing wrong? T_T

p196957-0-wtfynotwork.png

You're doing this:
Code:
MOV [49E6D0], DWORD 60

But you should do this:
Code:
MOV DWORD [49E6D0], 60

Yeah, I realize that I screwed that up in the guide. Alternatively, you can download OllyDbg version 2.00 instead of 1.10, so it doesn't matter where you put the DWORD. I'll be fixing it soon.

As long as you put the DWORD statement before the first square bracket "[", you should be fine.

EDIT: @sixtyseconds

ANZEN = Safety = 0002
BALLOS = Seal Chamber = 0039
CURLY = Cave Story = 0024
GINSUKE = Balrog's Theme = 0011
GRAND = Geothermal = 0023
IRONH = Oppression = 0022
KODOU = Pulse = 0014
LASTBT3 = Charge = 0031
MURA = Mimiga Village = 0009
REQUIEM = Hero's End = 0026
VIVI = Gestation = 0008
WANPAK2 = Scorching Back = 0027
WANPAKU = Mischievous Robot = 0001
WEED = Grasstown = 0005
PLANT = Yamashita farm = 0013
 
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