Jan 14, 2011 at 10:06 AM
Join Date: Aug 27, 2009
Location: Oregon
Posts: 33
Pronouns: he/him
Hi
It's BackyardcabinXY again,
I had a quick question regarding the labrynth animation for curly where she runs and shoots enemies on her own. The AI curly. I wanted to know if it is possible to change to color of the machine gun she is holding. I have already done this for the curly boss fight, but it does not seem to work on the Curly AI character in the labrynth. I have tried changing the NPC sheets (NPCRegu and NPCCurly, both which I have already edited, setting these on the labynth map does not change the color of the weapon she is holding. Does this require an assembly hack? If it does, I do not with to persue fixing the issue unless it is very very simple. If you can, can you explain the <ANP:xxxx:xxxxx:xxxxx code I would use to do this?
BTW, my mod is coming along great. I don't like to release demos though. But I might. It depends on whether the I think comments can vastly inprove it based on peoples conscritive critism.
Thanks again,
It's BackyardcabinXY again,
I had a quick question regarding the labrynth animation for curly where she runs and shoots enemies on her own. The AI curly. I wanted to know if it is possible to change to color of the machine gun she is holding. I have already done this for the curly boss fight, but it does not seem to work on the Curly AI character in the labrynth. I have tried changing the NPC sheets (NPCRegu and NPCCurly, both which I have already edited, setting these on the labynth map does not change the color of the weapon she is holding. Does this require an assembly hack? If it does, I do not with to persue fixing the issue unless it is very very simple. If you can, can you explain the <ANP:xxxx:xxxxx:xxxxx code I would use to do this?
BTW, my mod is coming along great. I don't like to release demos though. But I might. It depends on whether the I think comments can vastly inprove it based on peoples conscritive critism.
Thanks again,