Story said:Wow, that's weird. Why does it say No Damage? Or is that a hint for the alien medal thing?
Noxid said:hint at how to get Ikachans
Noxid said:Sadly these are not scripted but rather hardcoded into the executable itself. I'm not entirely sure how you'd remove them without ASM, but HEY! I just happen to be a guy that knows that stuff. If you don't want ANY sound effect in the entire game to play, simply get a hex editor, and at the address 0x20640 put the hex value "0xC3". Make sure it's set to overwrite or else the whole thing will be screwed up.
A more efficient approach than going through and changing all the things that play sounds would be to replace all the sound effects with silence.
HyMyNameIsMatt said:Anyone know where to find the number codes for the animations? I wanted to make the helicopter from the end of the game to actually move, or make everything else move, "not quite sure how it works" yet When I look at the TSC for the animation in original TSC, Ican't tell which number sequence relates to which object, and looking online has so foar only resulted in the codesfor character's and such. Is there a way of finding out, or is it just guess work? I'm not a total n00b, I just find that to be very difficult.
Noxid said:I'll answer your second question first because it's easier: Yes, it should be fine. Even better is if you have some sort of method to prevent the screen from scrolling, such as using <FON upon entering the room and <FOM when leaving.
As for the first thing, well... what you're describing seems vaguely possible, if a little sketchy. I suppose you would <EQ+ the mimiga mask and then <MYD or <ANP very quickly so that it takes the right stance. Does Mimiga mask affect entity 150? That's the only way I can see this being feasible without ASM hacks. The number is <EQ+0064/<EQ-0064 by the way.