Nov 18, 2019 at 3:27 PM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Apr 9, 2019
Location: Between Time and Space
Posts: 28
Thanks zxin.1. The original gun editing XMLs don't have the bullet caps in them, but I think EnlightenedOne's XMLs do.
2. Yes, but you'd have to program them to do that in assembly (which would be a matter of copying a poultry amount of code and doing some optimisation), but you would probably need a byte to store the recharge counter in, which if you don't have a really long Machine Gun or Bubbler recharge time should be a matter of modifying their counters to use bytes instead of words and using the spare space.