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Quick Modding/Hacking Answers Thread

Feb 24, 2016 at 4:18 PM
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I opened my mod and it told me:
"エラー
ファイルのオープンた失敗しました"
It's an error message. It tells me nothing about that the problem is.
Is this just because I use a modded executable? It doesn't work with the normal executable. I tried 32 and 64 bit versions of the editor.
It says "Failed to open the file".

Try it on a clean cave story exe. Clean meaning unpatched, not even translated.
 
Feb 24, 2016 at 5:12 PM
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I said myself that the error message told me nothing about what the problem was, implying that I read it and it told me nothing new.
1) Others don't know what the error message means, so for all we know you just can't read it and hence it's "telling you nothing about what the problem is".
2) Telling you that it can't open the file is kind of telling you exactly what the problem is (the problem is it can't open the file). It isn't exactly telling you why its failing to open the file, but it's better than nothing.

Also, try checking to make sure the folder isn't set to read-only. Vanilla cave story is set to "read-only" by default, same with its subfolders. I was getting the same error you were getting, but changing the root folder and subfolders/files (folder "dou_1006") to not be "read-only" fixed the problem, and it opened just fine.
 
Feb 24, 2016 at 6:29 PM
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Every time I uncheck read only from the doukutsu folder and apply it to all subfolders and files (the other option is grayed out anyway) it just comes back immediately.
Doing it for all the subfolders individually produces the same result.

Oh well it shouldn't actually matter for the folder itself, since windows actually ignores the read-only flag on folders. However, make sure that the read-only is turned off for the executable itself.

Unchecking it for the folder will normally just recursively uncheck it for all the files contained in the folder and subfolders, if you have the right permissions.
 
Feb 24, 2016 at 7:24 PM
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Well I'm pretty sure it was already unchecked to begin with.
Either way, it still doesn't work.
I guess I can't help you there then, since the error went away after I made sure the executable wasn't read-only.
 
Feb 24, 2016 at 7:53 PM
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Wait... were you talking about Cave Story's executable or CSHacker's executable?
Cave Story's executable.
 
Feb 24, 2016 at 8:35 PM
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Urhhhhm, anyone know where the equip (like mimiga mask, turbocharge etc) offsets are? Or more specifically the arms barrier
orr super specifically like, the arms barrier energy loss multiplier thing

I thought I knew a thread about equip hacking, but cannot find and am still learnin ASM sooo
 
Feb 25, 2016 at 9:46 AM
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Feb 25, 2016 at 3:59 PM
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Oh, thanks :D
I'll try that when I can actually get on a device that can hack cavestory
 
Feb 25, 2016 at 11:32 PM
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When I change the image files in the CS data folder w/ Cave Editor ( I want them to be .png so I can edit them w/ Paint.net), but only certain files are updated. The maps and NPC spritesheets just aren't changing and CS doesn't boot up. I've never had this problem before when modding.
 
Feb 25, 2016 at 11:37 PM
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When I change the image files in the CS data folder w/ Cave Editor ( I want them to be .png so I can edit them w/ Paint.net), but only certain files are updated. The maps and NPC spritesheets just aren't changing and CS doesn't boot up. I've never had this problem before when modding.
You can't change them to PNGs. They MUST be bitmaps (bmp). The original files pixel used (.pbm) are actually just renamed bitmaps (bmp), but PNGs are a different file format entirely, and thus Cave Story is unable to read them
 
Feb 26, 2016 at 12:27 AM
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also you can 100% edit bmp files with paint.net
 
Feb 26, 2016 at 1:57 AM
Soup Man
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You can't change them to PNGs. They MUST be bitmaps (bmp). The original files pixel used (.pbm) are actually just renamed bitmaps (bmp), but PNGs are a different file format entirely, and thus Cave Story is unable to read them
Ah, thank you Just figured out the problem. I deleted Doukutsu.exe, data and the CE, and pasted em' back on, then changed the files to bmp. It runs more smoothly now. I copy/pasted my png image onto the bmp.
 
Feb 26, 2016 at 2:11 AM
Soup Man
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You've probably heard this a million times before, but why not use Booster's Lab?
Why not use Sue's Workshop?
 
Feb 26, 2016 at 2:15 AM
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Last edited:
Feb 26, 2016 at 2:19 AM
Soup Man
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Feb 26, 2016 at 2:19 AM
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It would be funnier if it was Miza.
But still, in any case it's not like it's impossible. The older editors just make stuff a lot harder than it needs to be
(or break shit)
 
Feb 26, 2016 at 10:03 PM
Soup Man
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You've probably heard this a million times before, but why not use Booster's Lab?
I've already gotten used to the CE interface and I honestly don't care to learn how to use BL.
 
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