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Quick Modding/Hacking Answers Thread

Jan 8, 2015 at 12:13 PM
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I personally like cave editor, because it shoves everything in your face, nice and simple. I have to go through countless menus to get what I want in BL. CE is a really good editor for news like me.
*Newbz like me
 
Jan 8, 2015 at 2:18 PM
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Has anyone made an ASM hack that make ESC resume? I mean jesus christ.
 
Jan 8, 2015 at 2:28 PM
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Gavintendo64 said:
So how would you change the music files to mp3?
There's gotta be a mod that does that.
There's no program that directly and automatically converts .org files to .mp3 files, let alone a mod. You'll have to play the desired song in orgmaker (or preferably orgplayer) while using a program such as audacity to record your computer's sound. That's what andwhyisit did for all the mp3 downloads you see on the site.
 
Jan 8, 2015 at 2:50 PM
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No, not conversion. An ASM hack that uses mp3 instead of org files. Is it possible?
I want to add the B4SSFREQ remix of the CS theme to the title.
 
Jan 8, 2015 at 2:53 PM
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Jan 8, 2015 at 3:03 PM
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What's the size of the bounding box size over Quote's sprite?
 
Jan 8, 2015 at 8:45 PM
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no, it's not, assuming he means the hitbox for the character
it's something smaller like 10x14
 
Jan 8, 2015 at 8:52 PM
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I had assumed that he was capable of using his ocular orbs and figuring that out himself
 
Jan 9, 2015 at 1:00 AM
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Well yeah, I figured it was 16 x 16, but I'm paranoid and wanted confirmation.
 
Jan 9, 2015 at 2:50 AM
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Yo, this might be redundant but!! I haven't found what I was looking for at all. All I need is a way to have a variable (? is that the right term) that I can add and subtract to freely, and have certain events/dialogue boxes trigger if that value is less than, greater than, or equal, etc... I hope I'm making some sense! That's all I really need for a certain mod I'm doing, so I would appreciate the help a lot!!
 
Jan 9, 2015 at 2:51 AM
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yanderesunflower said:
Yo, this might be redundant but!! I haven't found what I was looking for at all. All I need is a way to have a variable (? is that the right term) that I can add and subtract to freely, and have certain events/dialogue boxes trigger if that value is less than, greater than, or equal, etc... I hope I'm making some sense! That's all I really need for a certain mod I'm doing, so I would appreciate the help a lot!!
you mean like flags?
 
Jan 9, 2015 at 3:03 AM
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Goerge Bobicles said:
you mean like flags?
Probably, yeah! I'm really new to programming, so could you give me a quick rundown on how to use flags?
 
Jan 9, 2015 at 3:13 AM
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flags are basically placeholders for things

there are several commands in which flags are commonly associated with

>FL+ sets flags, and you can attach flags to entities using an editor, such as booster's lab or cave editor, although it's been confirmed that booster's lab is the better of the two.
<FLJ jumps to an event should a flag be set
for example, should I do <FL+0054, I can then do <FLJ0054:EVENT#HERE to jump to an event.

so tl;dr: flags are basically keys to hidden events or whatever

ALSO! I recommend you check out the Grand Gallery of Modding Tutorials and the "official" Introduction to Modding guide, by Carrotlord
 
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Jan 9, 2015 at 11:19 AM
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One thing that might help is thinking of flags a boolean values. Think of each flag as its own boolean variable. You can use flags 100-7999.

Basically
Code:
<FL+0566
is the same thing as
Code:
flag_0566 = true;
and
Code:
<FL-0566
is the same thing as
Code:
flag_0566 = false;
Additionally, doing
Code:
<FLJ0566:0400
is basically the same thing as
Code:
if(flag_0566)
    goto event 0400;
If you're familiar with programming, then thinking of it that way can really help. You said you were new to programming, so I'm not sure how much you know, but boolean values are a fairly basic concept, so hopefully this helped...
 
Jan 9, 2015 at 1:38 PM
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or you could just
use BL's built-in Flag List so that you never need to worry about keeping them in a text document
 
Jan 9, 2015 at 2:37 PM
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Paths said:
or you could just
use BL's built-in Flag List so that you never need to worry about keeping them in a text document
BL's flag listing feature only lists the map and event number in which the flag was used, which can be quite useful for dissecting other people's mods and such. But if you're developing a mod yourself, making your own documentation on the specific purposes each flag is very necessary since BL isn't nearly clever enough to figure that out by itself.
 
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