Oct 31, 2013 at 2:26 PM
Certain fonts are better for that. Anonymous Pro is a great font for cave story, although you have to download the font file and put it in your mod folder for the player to install.
My question was skipped over...knuckles5577 said:Anyway I want to make Igor's graphics to always read from "NpcRavil.png".
Is this too complicated to do?
Yeah... In cave editor I noticed there are some that say "null" on tilesets.Dunc2403 said:That'd be pretty complicated to do, if I understand you correctly. You're saying you want Igor to get his sprites from npcRavil regardless of what NPC tilesets have been selected for the map?
That's because what you were asking is impossible. Sprites must be read from one of the maps 2 loaded sets.knuckles5577 said:My question was skipped over...
Ok fine. I'll just find a way to work around that. Forget my question. -_-GIRakaCHEEZER said:That's because what you were asking is impossible. Sprites must be read from one of the maps 2 loaded sets.
*Quickly checks*Dunc2403 said:They're different NPCs???
I was fairly certain they were one and the same.
Well I'm busy now but I'll give more info later. Edit: In my mod, your at sand zone and... well I'll just pm you. I don't want to tell everyone about something in my mod that I didn't even make a demo for yet. :/EnlightenedOne said:@knuckles: All that you want is to have Igor's sprites, right?
I might be able to help, but I can't without knowing anything other than "I want Igor."
Crystalwarrior said:Hm. Anybody knows if there's a reliable "Put an image over Player's Screen" hack?
And is it possible to actually use transparency for images in Cave Story?
IdioticBaka1824 said:Oh, thank you. That reminds of a question I had: Is it possible to change how fast the two sprites of the air tank bubble interchange?
Crystalwarrior said:Okay. I have a problem.
So I have a room in which the player walks through H/V Trigger, and the doors close, not letting him leave unless he finds something to exit.
Now, I have no idea how to make doors run event XXXX on interraction, or how to CREATE those doors for that matter.
Should they be there from the start? Should I use <SNP or should I use something else?
help pls :c
#0100
<KEY<FLJ0150:0101<ANP0100:0000:0002<SOU0011<WAI0010<HMC<WAI0010
<SOU0011<ANP0100:0000:0000<WAI0010<FAO0001<TRA0000:EVNT:0000:0000<END
#0101
<KEY<MSGIt's locked.<NOD<END
#0200
<FL+0150<FON0100:0016<SOU0111<WAI0020
<FOM0016<END
#0300
<KEY<MSG Got the =thing you were looking for=<CMU0010<WAI0160<NOD<RMU
<FL-0150<FON0100:0016<WAI0010<SOU0111<WAI0020<FOM0016<END
*cough* *cough*Bombchu Link said:Where are the screen boundaries found in the exe? I want to do some testing with a wide screen mod.
Noxid said:they aren't any one place, it's just sort of scattered throughout the program like pixie dust
have fun changing it