1) dunc referred to it as both (title screen hack/three saves hack) and its called title screen hack in its folderMagicDoors said:Uh
Uhhhh
First of all the three-save title hack is in no way the title screen image hack
Second i'm on a phone so like, take ten seconds of your own time to search for the hack thread
Third the entirety of title.pbm becomes the background image, although it has to be 320x240 or you'll die
What about this?Noxid said:with assembly sure, but the weapon bar XP wouldn't be very fun to do.
Open it up in Paint or similar (never use Cave Editor's image editing tool) , and save the image as a 24-color bitmap. Also, make sure the extension on all of the images is bitmap (.bmp), I think the default is something different. You can change the extension in "Game Settings."Bramblestar1227 said:I was trying to recolor a character in NpcRegu with Cave Editor, but it doesn't have the colors I want. Is there a way around this?
Bramblestar1227 said:I was trying to recolor a character in NpcRegu with Cave Editor, but it doesn't have the colors I want. Is there a way around this?
I'm under some time constraints at the moment, so if anyone would have any clue to why my exe is doing this, I'd thank you indefinitely for making this easy and quick for me.EnlightenedOne said:Okay, let's get something settled.
Various sources have stated that the maximum allowed map limit is around 127-ish.
Other sources have said that the limit is lower at 101 (where adding map 102 breaks the .EXE).
To make everything easier, my parody mod Cavern Tale makes new maps as they are needed, which adds to just the editing of the previous 94. Though technically I could start combining some and using <MOV's, or simply remove ones unneeded (Like the Save rooms in Mimiga Village and Grasstown.) I would prefer to make just a few new ones alongside (less work).
Here's the thing: My .EXE corrupts the instant the map count goes to 102. This happens on both my Mac and Windows Vista, and with both Booster's lab and Cave Editor (Using the copy function).
If any of you need more information to pinpoint the problem, I'll answer. I know that most of you will just say "Reuse the old maps", but it saves time, work, and previous version compatibility if I could just go a little over 101 total maps.
Let me have a copy of your .exe and I'll see what I can do.EnlightenedOne said:I'm under some time constraints at the moment, so if anyone would have any clue to why my exe is doing this, I'd thank you indefinitely for making this easy and quick for me.