Yeah, forgot to ask that too. But can't you use Cave Editor to 1. Add the Laberninth (spell-check is off, FUUUUUU) enemies and 2. Add a 2nd tileset for the enemies so it seems like they are the ones that appear normally?
OK, I have a HUGE problem with coordinates. Is there any way to like wave my mouse around and tell what coordinate in the map it's on so when I leave the map and want to come back I don't appear a random area in the room? I just want to know how to check coordinates, that's all. I use Booster's Lab BTW.
uh hello
in a hack im making that changes alot of the scripts and im trying to make it so the toroko boss fight works.
it actually does work, but only partially, she loads, she takes damage, she has a health bar ect ect but she wont die, shes like a punching bag.the script i have for her loading is in the spoiler below
#0502
<KEY<MS2...Toroko.<NOD<CLO<GIT1005<MSGStuffed the =Red Petals=
into her mouth.<NOD<GIT0000<IT-0005<CLR
<FAC0011...<NOD<CLO<CNP0501:0140:0000<BSL0503
<FOM0016<CMU0004<END
i have almost all entities intact, minus misery, the doctor, and the 3 surrounding the one that acts like a door.
i have absolutely no idea whats wrong because that is the only script i messed with and im confused as to why it is not working.
and just incase someone needs to know, i use cave editor for this.
Well uh
You're changing entity 501 into type 140 (toroko+)
but then you're making entity 503 the boss entity which is probably something that doesn't exist
So toroko might actually die but weird things happen and the health bar doesn't decrease
Well uh
You're changing entity 501 into type 140 (toroko+)
but then you're making entity 503 the boss entity which is probably something that doesn't exist
So toroko might actually die but weird things happen and the health bar doesn't decrease
huh, may have been the way i did it (the toroko ingame falls from entity 503 but i made a whole new toroko instead which is not 503)
anyways it worked so thank you
edit: though i have another quick question which probably seems really dumb but how do i make it so quote isnt in toroko+s hitbox when she transforms because i always take 5 damage because of that (<MYB0000 doesnt exactly bump you to the left for some reason)
Well <MYB0000 bumps you to the right but if it doesn't move you at all then I would just keep the player away from toroko as she transforms (aka use an h/v trigger to initiate dialogue rather than making the player actually interact with toroko)
Well <MYB0000 bumps you to the right but if it doesn't move you at all then I would just keep the player away from toroko as she transforms (aka use an h/v trigger to initiate dialogue rather than making the player actually interact with toroko)
well, you see...quote stuffs red petals into her mouth. he cant throw them from a distance because he cant force her to eat them that way. so really, the H/V trigger doesnt work, though i did use <MOV to teleport him away from her. (that just seems unfinished/sloppy though)
also for some reason, she explodes like an enemy, though i fixed the scripts so it says torok instead of <null> (501 instead of 503) so i dont know whats wrong there...
Alright, first problem try using multiple <MYB0002 to jump to the left a few times
Second problem set an entity flag for toroko, the one that says "run script upon death" or whatever something like that. Then for event number #0501 put in the death sequence for toroko - the one from the original game would probably suffice although i guess you'd want to add to it for whatever happens next in the mod.