I
probably screwed up somewhere, but Life Capsules are mysteriously missing from the mod :/
I don't think it's because of two Life Capsules using the same entity ID, because I did it before in
Shane's Cave Story 1 and it worked, but now it doesn't work in
Hope of Shané for some reason.
Entity ID: 220
Event #: 0305
Flags: 6000 (PC presses down to run script; disappears once FlagID is set)
Code:
#0305
<PRI<DNP0305<FL+0220<SOU0022<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<NOD<END
Locations:
- Mystery Mines {Weed}
- Starry Skies [Delta] {e_Sky}
Notes:
- The reason the Life Capsule uses both flags is so that if one is taken, the other automatically disappears, to prevent the player from having 34 max HP instead of the intended max HP of 29 - if the second one in the Starry Skies [Delta] area wasn't there, the Life Capsule would become a "lost forever" item.
- The flag was originally used by the Life Capsule in Grasstown. Currently, it is used only in the two locations mentioned above.
- Only the Mystery Mines/Starry Skies Life Capsule is affected.
- Both Life Capsules use the same event #. (That's
probably useless information, but one can never be too sure, right?)