Hello. This is my first post in the forum, so I'm probably going to be doing a few things wrong. But I'm getting really flustered about this, so here goes.
I like Cave Story. I loved the music, then I loved the gameplay, then I loved the sweet, sweet satisfaction of launching missles in Ballos's face. Blahdy blahdy blah, game's great. So I found out it's rather easy to mod this game. Cue me wanting to mod the game up for my friend a little so he'll have a different experience. Not to be a troll, just to make something more enjoyable.
My full plans were for:
-Different character sprites (starting slow here, don't want to do anything messy)
-Different modded textures (changed the colors in the desert to more reddish or greenish
-Signposts in a bunch of places describing the mod (possibly with self-deprecation humor)
-Weapons mods that make weapons act like Pokemon "TMs" (Ember for Fireball, Bubblebeam for Bubbler, Hyper Beam for Spur, etc)
So I started on what I figured was the easiest part: character modding. Okay, turned Quote's red stuff blue and made his antenna purple tipped (bitmap, 24 bit), made the Mimiga outfit look Pikachu-yellow. Simple. But then I get to scripting, as I follow Noxid's tutorial that I downloaded for myself (seriously though, thanks a lot. Helps clear some things up). I put a signpost down in the Start Point, do the settings so it activates when I press down, and appears once FlagID is set. I edit the script, make it its own script (187), and save everything.
#0187
<KEY<MSGHello!
Test test! Text Text!<NOD<CLO<END
The CLO may be redundant but there's no syntax errors so I kept it.
So then I load it up. Start a new game. Listen to Kazuma whine. I go and press down on the signpost in the Start Point. The sound of text moving is heard, but then the game does the loading-up-map animation with the diamonds. I save at the save point and quit, then after adding the <CLO part since it probably completes the thing, I load it up again, this time starting from the save point. Once I go to the signpost, it seems to activate the transmission/Kazuma event again.
There's my problem. I haven't gotten far enough in the game to check the other signposts in Sand Zone or even First Cave, and I'm afraid to make shortcut doors or a Debug room to do it.
If anyone can help me, it'd be much appreciated.